Monday Night Combat Supports Background Balance Patches without Requiring Title Updates

By Brian Leahy, Aug 09, 2010 4:00pm PDT Uber Entertainment's Xbox Live Arcade game Monday Night Combat will support balance tweaks without issuing a Title Update, which requires full certification from Microsoft before being released, reports Penny-Arcade in response to Joystiq's review.

Patching balance issues and bugs has been a major issue for some console multiplayer games as fixes were held up in certification before finally being released to the public. Uber's John Comes explains the solution to Penny-Arcade thusly:
Microsoft has storage space on the LIVE servers that allow for what they call 'Title Managed Storage', or TMS. TMS is just a place where you can put any file you want up there. So what we did is put a text file with all of our balance numbers up there and when the game starts up it overwrites the balance numbers with any numbers it pulled down off of TMS... which enables us to do things like double earnings nights, extra bacon nights and a few game play balance tweaks...

For example, if I found that Snipers earn juice way to fast, which is actually a concern of mine, I can make the change to the over all speed in which Snipers earn juice, upload it to TMS and the next time everyone boots the game, they'll get the new number. Now granted, if someone never boots the game and is always the host of their online sessions they won't get the change. But, that's going to be few and far between.

While the scope of what can be changed "on the fly" is likely limited, it's a great step for quick balance changes in a multiplayer shooter. It remains to be seen if this solution is viable for other developers for balance changes. Monday Night Combat will be released on Wednesday as part of Microsoft's Summer of Arcade promotion for $15.

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  • Personally, I think that this game looks like it's going to be interesting. This year's Summer of Arcade is a crapload better than last year's. LIMBO is up on my top five favorite arcade games EVER. And this looks to be pretty cool as well, not to mention a welcome break from all the puzzle/awful-remake/retro titles that flood and ruin the reputation and potential of Live Arcade. While Sony's habit of not including demos for their network games is asinine, Live could take a note or two from Sony's titles. Most are unique games that are actually worth buying and not always just some cheap remake to try and re-vitalize whatever is left of a dying series. Live is taking a step in the right direction with this, and hopefully they will realize that sometimes Indie developer games are worth being on the Arcade list.