Double Fine Making Four 'Small' Games After Brutal Legend 2 Scrapped
by Alice O'Connor, Jul 15, 2010 7:00am PDTBrütal Legend developer Double Fine Productions is working on four "small" games, founder and head honcho Tim Schafer revealed today during his Develop 2010 keynote speech, after plans for a sequel to the heavy metal epic were scrapped.
"[Brütal Legend 2] was kind of a done deal so we were working designing that and then we got some bad news," said Schafer. "We got a phone call from the publisher and it was like 'Actually we're not going to do the sequel' and I was like 'Oh. That's interesting.' So that was not what I expected. Apparently when they said it's a done deal they meant there's no deal and we're done."
Double Fine fell back on eight small two-week prototypes it had created during Brütal Legend development downtime, four of which have been picked up--spread across multiple publishers. By using the Brütal Legend engine and being focused, according to Schafer, each project feels like "a really tiny slice of a 'triple-A' game."
While Schafer would not say much on the projects, he did reveal that he himself will be writing dialogue while Brütal Legend's art director Lee Petty, lead programmer Nathan Marks, lead animator Tasha Harris and designer Brad Muir are each heading a project.
"Some of the games are downloadable, and some of the games will be retail," Schafer said. "Some of these games we're working will come out this year," he said, before quickly jumping back to add "I didn't announce they were shipping. That wasn't shipping. It's interesting to notice when people write things down."
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Comments
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Tim Schafer? Action adventure game? Jack Black? Heavy metal soundtrack? Sign me the fuck up!
I should of figured something was wrong when no one knew anything about it being an RTS until about a few weeks before the game came out. Not only that, but the demo gave no indication of it being an RTS either. I hate to say it, but Activision really made the right choice to drop it. As much as I love Schafer, someone at EA should of sat him down and said, "look, this RTS thing? It's not working. We know you want it, but you need to get rid of it"
I really wanted to love this game. The art direction and the music was fantastic, but this has to be one of my top 10 disappointments of all time. I remember reading a post-mortem about the game and they went over things that they could of done better or what was bad. Not one person said anything about the RTS game play being a bad idea.
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Please make another adventure game - you are an amazing graphic adventure game designer!
-jess
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Just horrible news, what is up with sequels bing canceled lately?
If the publishers (both Activision and EA, natch) allowed Schafer to call this their take on Herzog Zwei, while not calling it out as an RTS explicitly, I think it would have sold much better - or at least to a more targetted audience that would have appreciated the game more.
That said, I'm glad they have technology in their pocket with their custom engine and the like for these other games. The smaller scale could be better for them, and possibly look at a revamp of an older franchise.
I enjoyed the artwork, the gameplay, the music, the cameos, and the jokes. Fun game. I enjoy Tim's games the same way I enjoy Tim Burton's work. It's good for one-off ideas and nothing he ever does becomes an absolute all-time favorite, but I know I'm getting a good product when I buy.
If I have one complaint about Brutal Legend it was that I ended the game with a lot of the side-stuff undone, which is unusual for me. The storyline could have been better matched with the sidequesty stuff, IMO. Maybe that's just a function of me attacking the storyline more aggressively than I usually do in games like this.
I should also mention that the game made me like Jack Black a little more than I used to. He usually just annoys me.
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