Team Fortress 2 Highlighted as Example of Great Service at Develop 2010
by Alice O'Connor, Jul 14, 2010 11:00am PDTVideo games should be recognised as "services" rather than mere products, according to online gaming consultant Thomas Bidaux's talk at the Develop 2010 conference, as good service can turn even a "really, really bad game into a great user experience."
"At the moment, the majority of games are sold as products... like a book" Bidaux said, but as games are intangiable experiences he insists they are "consumed as services." "The game experience goes beyond gameplay," he explained, encompassing everything from installers, registration and patching to payment and community support.
Team Fortress 2 was named as boasting "a very strong service." Developer Valve continues to issue sizeable updates two years after launch, tapping into its community's creativity by adding fan-made levels and items to the class-based shooter, as well as holding seasonal events, getting their hands bloody and answering unusual questions.
"They keep promoting the content," said Bidaux. "They keep making it better and better... You would think they only promote to people who are playing the game and using the service but by having that constant presence actually it's promoting with word of mouth and sustaining the success."
The "really, really bad game" Bidaux mentioned was the 1999 MMORPG The Fourth Coming, which he helped bring to French audiences with service features including then-highly impressive online character sheets.
While most of Bidaux's experience has been with MMOs, targets of his ire strike a chord in may types of games. Issues mentioned included bad installers, games launching external browser windows for registration, lengthy registration processes, bad localisation, single-language clients, limited payment options, insufficient chat filters and poor patching.
"Every component of the service needs a conscious design effort," he insisted.
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Comments
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I've heard cool things about "GAMES" from other companies and how about they have some kinda cool pricey DLC. But I have yet to hear a single chat on the other companies themselves on how great they are.
Valve, I salute you. I don't think Id've ever bought TF2 or any other games if I haven't heard such praise from my friends. Your DLC is the game itself, your advertisement? The fans.
We love you Valve.
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still no answer. apparently Valve makes money out of this game.
Although I bought these games, I had a harder time getting to play or update the game than someone using a cracked/warezed version. Good games, mediocre or bad service.
I am actually quite worried about SW:Tor after the disaster I experienced with Bioware, their support and this whole Bioware Online/EA Account Online thing that just was a huge hassle.
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What is curious though is that Valve and Blizzard don't really release that many products a year. I wonder if they see the ROI coming from people buying the supported product years after launch (ex. is TF2 still selling well), or if they typically see it come when they release their next product?
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You poor innocent souls that never knew what good games are.
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A lot of the time what this translates to is unfinished games, with many features saved for paid-DLC patches. Good for the business bottom line, shitty for the consumer. People like Bidaux use this sort of psychological advertising to make it seem like it's a great deal, but mostly it's just us having to pay more for the same amount of content.
I'd much rather buy the game complete (like a book, to use their example), than buy most of a book and have to buy separate chapters later, ultimately paying more for the book.
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Salesforce is another great example. The koolaid they serve at their seminars is damn tasty.
anyone shed some light on how they could be still making enough money to cover the development of the free major content upgrades this game keeps getting?
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Can't say the same for the L4D series. The team responsible is just disgraceful.
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