Nexuiz Using CryENGINE 3 for Upcoming Console Port
by Brian Leahy, Jul 13, 2010 2:30pm PDTNexuiz, originally released on the PC, Mac, and Linux in 2005 using a heavily modified Quake engine, is in development for release on PSN and Xbox Live Arcade. The console versions of the FPS will use Crytek's CryENGINE 3 and will become the first PSN and XBLA release to utilize the new engine.
"Switching to CryENGINE 3 has helped us stay true to our vision and build the Nexuiz arenas the way we see it without any limitations," explains IllFonic president Charles Brungardt. "We are incredibly proud that Nexuiz will be the first downloadable title developed on CryENGINE 3."
Nexuiz will be on the floor at PAX Prime with CryENGINE 3 in full effect. Shacknews will be in attendance for some old-school fragging. The game is scheduled for release this winter.
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Comments
What I'm actually curious about with this engine change is how it will affect movement tricks. I'm not too familiar with Nexuiz, but I know it uses the DarkPlaces source port of the Q1 engine and believe it had some Q1 style movement and speed tricks to it, and I'm curious if they're going to try and replicate those in the new engine or if they're just going with a different style of movement/play. I'm not sure if you could pull those moves off with a controller anyway. I think this is a game that is generally much better suited to the PC with its kb/mouse control scheme (though if it supports kb/mouse on the PS3 I guess it could work there).
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I never understood the appeal of twitch shooters. There is no satisfaction in catching someone with a lucky shot...
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If you haven't played it, it's a solid Quake-esque game with some neat improvements and things like grappling hooks that add to the craziness. Its main problem today is the PC community that mostly died a long time ago.
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