Weekend Confirmed Episode 13

By Garnett Lee, Jun 18, 2010 3:00pm PDT E3 2010 goes into the books with a deluge of games and we dive right into the deep end of them. Shacknews's own Chris Faylor joins Garnett, Brian, and Jeff to share their experiences with XCOM, Portal 2, Bulletstorm, Child of Eden, Journey, PixelJunk Shooter 2, The Legend of Zelda: Skyward Sword, Kirby's Epic Yarn, Ghost Trick: Phantom Detective, DJ Hero 2, Guitar Hero: Warriors of Rock, LittleBIGPlanet 2, the Witcher 2, and more. N'Gai Croal also takes a turn on the microphone to examine the big trends of 3D gaming and motion control seen at the show. With far more than fits in one show this show ends with a "to be continued" next week. Along with more games we'll also share your responses to E3 and the games so come by Shacknews for the official show thread to join the conversation.

Weekend Confirmed Ep. 13 - 06/18/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin at E3: Start: 00:00:00 End: 00:34:31

Whatcha' Been Playin at E3 Part 2: Start: 00:36:03 End: 01:10:36

Whatcha' Been Playin at E3 Part 3: Start: 01:11:42 End: 01:39:56

Music Break featuring X2 with "Ready Set Go": Start: 01:39:56 End: 01:42:44

The Front Page: Start: 01:42:44 End: 02:24:30

Music Break features X Two, an upcoming rapper from North Carolina, Crowned the King of High Point after winning an extensive 2 month battle hosted by 102 Jamz in North Carolina. That won him a chance to fly out to California and record where he meet Victor Newman, Owner/CEO of Win Win Global, who saw he had great talent and made him the first artist of his label. Follow them on twitter, Facebook, and MySpace. Check out the video for "Ready Set Go" on YouTube

ShackNews has teamed up with Razer to give away a Naga, the ultimate MMO gaming mouse, to one lucky Weekend Confirmed listener this week. Simply post a comment (Shacknews.com account required) in the comments section of this news story. A winner will be selected at random from the comments. Only your first comment will count as an entry. Multiple comments do nothing to increase your chances of winning.

Entries will be accepted until 6/22/2010 at 11:59 pm CST. The winner will be selected and notified on 6/23/2010 by Shackmessage.

This giveaway is open only to residents of the United States (not including Puerto Rico).

Special thanks to our guests Chris Faylor and N'Gai Croal.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Watch Jeff on The Totally Rad Show. New episodes come out weekly on Tuesday.

Click here to comment...


69 Threads | 123 Comments

  • You guys have once again done another great show. I have two things I was wondering about. First off I have heard some things on a couple of the other podcasts, and articles I listen to or have read, that point toward Alpha Protocol being pretty good because of how much you can affect the outcome based on your actions, and that even with only a mediocre at best shooting system, the fact that it has such depth gives it much better appeal. It is not Mass Effect and should not technically be compared to it since it is much more RPG than what they have done recently with that series. At least this is what those articles go on to say. Just wondered if you guys had any feeling about it based on it being more deeply pointed to an RPG.
    The other thing I wondered is if E3 had anything new about WoW, or Diablo 3. And also I was hoping, since my main gaming is currently done on PC, if you might touch on this platform at least slightly more often. I know it may not be as sexy as consoles, but with the 10+million in WoW and the ?25+million on steam alone that makes for a pretty sizable market share.
    Oh and one more thing, I had heard something about a new Kid Icarus being shown, but almost no one has covered it for more than 3 seconds. Given that a number of podcasts, and gamers have speculated/yearned for this for years I am surprised it has not garnered more buzz. Thanks for the great work by all once again.

  • I read today that Sega is at work on a "sophisticated" Kinect game that will release late 2011 or early 2012. I also read that Activision is taking a wait and see approach to both Move and Kinect. That is two major publishers with a very big difference of opinion on these technologies. If move and Kinect segment not only the market but developers and publishers too, is it possible ,even if the initial feelings on the tech at launch is good, there may not be a large enough pipeline of games to keep people interested? This sound to me like a problem for both platforms.

  • Thanks for the show, brilliant stuff, as always.

    As a side note: I was at the E3, but unfortunately I didn't catch a glimpse of Garnett. I was prepared to scream like a girl out of excitement, since Garnett is in my top-2 of gaming personalities. (The other one being David Jaffe, thanks for asking.) Oh well, maybe I get to participate again some other year.

    But I actually wanted to make a comment with regard to the issue of "where do hardcore gamers fit in the motion control equation": am I the only one, who is looking forward to seeing an RTS with Move and 3D support? Mouse and keyboard have been the ultimate control devices so far, but what if you could see the battlefield in 3D, use your wands to select units in 3D space, have all command menus hovering right in front of you and use iPad (Google Earth) like pinching, panning and rotating to zoom in and out and move the map.

    That's actually the only genre that I would want to see supported. That I would really, really want.

  • Provided that Microsoft can calibrate Kinect for seated players, do you ever see a future where it could be used to enhance a "hardcore" experience? I'm thinking like a 3rd person spy game where you come up to a keypad or something you need to enter a code into, HQ tells you the code (via your headset if you're wearing it, because we're going for super immersive) and the screen becomes a large keypad that you can punch the code in on via Kinect. Could a game like that exist or would it be unfeasible because the game would have to optionally support Kinect (for fear of loosing sales of people who are too hardcore to own Kinect) thereby not making it economical to develop such optional features.

  • So, in listening to this podcast, it struck me that the biggest "holy shit this is cool!" moments came when talking about indie games. The discussion of Pixel Junk Shooter became very impassioned, talking about the acid, light, and dark mechanics, and how cool they are.

    It occurred to me that indie games today are like the video games that were coming out when I was a kid (back in the dark ages of the eighties) and video game developers could create AAA titles by experimenting with technology. I don't see games like Adventure Construction Set, Archon, Alternate Reality: The City, Autoduel, Ballblazer, the Eidolon, Impossible Mission ... well, I could go on ... but I don't see those games being made at the AAA level anymore.

    Are indie game developers bringing back the whimsy of the 1980s?

  • I don't want to hate on anyone on the podcast but I have to admit that Jeff was annoying me a bit this week. I'm just getting tired of hearing him talking about how cool all these new experiences are with this "crazy" technology. While I am getting just as tired of generic shooters as anyone, I think that new technology and its hype is always working against good games. I mean, just compare the 360 and PS3 launch games with the kinds of stuff we are getting now. To me, it is more interesting to see innovation within the normal bounds of a system than by a constant flow of new shit for developers to have to learn how to use correctly. Just look how long it took people to get the hang of the DS or iPhone. And other than Nintendo, very few developers have yet to utilize the Wii in interesting ways. I'm not saying that we shouldn't innovate on the hardware side, but I do think our industry needs to slow down and quit trying to do everything. And I think that we need to quit using the excuse of "well, in a few years it might actually be cool".

    Just look at all the amazing sequels we've had recently: Assassin's Creed 2, Uncharted 2, Mass Effect 2, Red Dead Redemption (which is a pseudo sequel to the tech in GTA IV). When developers stop needing to worry about tech and graphic updates to their engines, they can really focus on giving the player a solid experience and trying new things rather than screwing with some stupid technology updates or motion controls. Even at this E3, which was more interesting, honestly: Portal 2 and Red Faction: Armageddon, or Dance Central and Sorcery?

    Anyway, its probably less of a big deal than I'm making it out to be, but I guess what I'm trying to say is: heavy innovation isn't always better than interesting iteration.