APB Trailer Talks Customization, Districts
by Brian Leahy, May 14, 2010 3:00pm PDTChris Collins, social media and communities manager for APB, discusses the open-world, online action game's customization options and three districts that will be available when the game is released.
APB is currently in beta and will be released on June 29 (July 1 in Europe, July 2 in UK) with several payment plan options available.
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Comments
SIlly long load time's when you are loading in to the districts taking like 5mins or more some times.
Hit detection is a joke you can unload full clips and hit nothing dispite the gun been right down there mouth.
Driving controls are real sloppy and lag like hell you press to turn and need to wait 2-3 seconds for the car to turn.
The guns all play and sound like cheap toys you would get a 4 year old not a big problem but you all ways kind of feel silly when shooting some one with a gun that could be a toy.
The missions are dull and boring.
Chase mission the enemy is a good 500-900m ahead so unless there driving lag is worse than your own you got no hope to catch them.
The basic kill missions are good but all ways start with silly odds of 4 v 1 so end up been won before you or the enemy team has the players to match your or there own.
The match making for missions is a good joke puting people with highly upgrade guns and health mods vs new players with the starting gun.
That been said short term the game is fun to play but no good enough to play for along time unless you like to make music and T-shirts in game.
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Or maybe I'm just thinking bad of people and it will be a great pool of individuality and creativity.
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I really like the business model of 50$=50h, if you compare THAT to the last games we (sadly) bought..(Bioshock2, MW2 and more).
Yes, Im sure we will see a lot of phallic images, but I think they will fix the "u got wasted"-music so that you cant deafen ppl