Call of Duty: Black Ops PC Gets Dedicated Servers

By Chris Faylor, May 14, 2010 7:40am PDT Though Infinity Ward did away with dedicated server support in Call of Duty: Modern Warfare 2 PC, the feature will return in Call of Duty: Black Ops PC this fall.

"Dedicated servers are excellent," Mark Lamia, head of Activision-owned Black Ops developer Treyarch, told magazine PC Zone as relayed by CVG. "I don't see any reason not to see them unless... well, I just don't see any reason not to."

Infinity Ward had previously explained that Modern Warfare 2 PC did not support dedicated servers as to make multiplayer more accessible, complete with a matchmaking feature "just like you have on the console" care of its IW Net backend.

However, Lamia notes that "We do work very hard to reconcile the desire to manipulate and modify those dedicated servers with offering them the persistent experience and benefits that the console system provides... We're working very hard to marry those two things, so people can run dedicated servers and also participate in the communal experience the console players get to have, given they're all on first-party servers."

Coming to PS3, Xbox 360 and Wii in addition to PC, Black Ops is due November 9.

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16 Threads | 42 Comments
  • BAD NEWS for all true MPs Gamers out there again we all got shafted.

    Warcore Gaming | CoD Black Ops limited Game Servers!

    Bad News for all Gamers again these Giant Monopoly Corp Companies are really foolish and don't understand gamers requirements for Dedicated Servers and a choice of Hosts! As with CoD MW2 they made a huge mess and really alienated the majority of the MPs gaming community causing them to lose potentially multi - millions in revenue, this resulted in very poor Servers on Valve Steam and pre - matched games. Now they have done it again this time not only adding insult to injury by limiting everybody to 1 Games Provider... pfff talk about a Monopoly!
    Call of Duty : Black Ops Announcement!

    Thursday, September 2, 2010


    Anthony Quon
    2400 Main Street Extension
    Suite 12
    Sayreville, NJ 08872
    Phone: 973-849-0532


    (Sayreville, NJ, September 2, 2010), in an exclusive contract with Activision and Treyarch studios, announces that they will offer dedicated server rentals for the upcoming Call of Duty : Black Ops release scheduled for November 9, 2010.

    "We are extremely excited about this unprecedented relationship with Activision to offer dedicated servers exclusively for Black Ops", says David Aninowsky, CEO of "We are placing a great amount of pressure on ourselves to ensure that we exceed any and all expectations." has expanded its global locations to 18 major cities around the globe outfitted with the latest in server and network technology specifically for the Black Ops title.

    "We are thrilled at the opportunity to provide high performance dedicated Call of Duty : Black Ops servers to the world", says Anthony Quon, COO of "Over the course of the past several months, we have been working rigorously with our partners to ensure that our global network infrastructure can withstand the mounting popularity of Black Ops."

    Additional information regarding dedicated server including pre-orders can be found on

  • Good to see Treyarch acknowledging that people like creating mods, and that they can be good for the community. Hopefully they truly are "reconciling" the two, and not just saying "hmm, mods or persistent stats; which would get us more money hats"?

    I also think this is refreshing to see, as opposed to Robert Bowling's marketspeak-laden blog post announcing IWNet last year. It's nice to see Activision-owned developers embracing the openness of the PC platform, instead of taking potshots at it and whining about loss of creative control or being "not enough like the console multiplayer experience".

    Still, will they enforce unique IDs, as in CoD:WaW? Will they force the use of GFWL or Steamworks? Will the dedicated servers be community-administered and open to reconfigure? How good will the mod support or SDKs be? If there is no SDK, will they allow the community to create one?