Weekend Confirmed Episode 7

By Garnett Lee, May 07, 2010 12:00pm PDT Alan Wake reviews hit the Net and we've got our spoiler-free full impressions to kickoff Whatcha Been Playin? Garnett, Brian, Jeff, and yes, Billy also got more time with the Halo:Reach beta, FIFA World Cup, Skate 3 multiplayer, and more. Plus they've got four and a bonus pick for Cannata-ford a New Game this week. DRM schemes, balancing game difficulty, and whether we want any of this Facebook social network fu in our games challenges the group in Four Minute. And the show winds up with a Front Page full of news including the announcement of Call of Duty: Black Ops for this fall, the winner of the million dollar MLB2K10 pitch a perfect game challenge, and a release date for Starcraft 2.

Weekend Confirmed Ep. 07 - 05/07/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:28:40

Whatcha' Been Playin Part 2: Start: 00:29:30 End: 01:00:59

Four Minutes: Start: 01:01:58 End: 01:36:06

Music Break featuring "All Eyes Nation (The Eyes Have It Mix" by Heliosphere: Start: 01:36:06 End: 01:39:23

The Front Page: Start: 01:39:23 End: 02:06:17

Music Break features a sample from Heliosphere's "All Eyes Nation (The Eyes Have It Mix)". Heliosphere is based in Minneapolis and heavily influenced by trance, industrial, and future-pop. You can download (for FREE!) the majority of Heliosphere's releases at their website heliosphere.net or contact them via Heliosphere on Facebook. Heliosphere are William Bates and Andrew Davies.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Watch Jeff on The Totally Rad Show. New episodes come out weekly on Tuesday.

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  • I finally had a chance to listen to it; some things stand out after a listen while driving in the car:

    - Thank you for taking turns beating up Facebook/Twitter game integration. It's a stupid marketing ploy masquerading as a feature, and I would either shut off any such "feature", or refuse to buy a game if it has this "feature". However, I fear that even though there's an avalanche of feedback resembling "it's a stupid feature; take it out, or give me a way to turn it off" will be ignored, as the marketing machine seems to always get its way lately.

    - The "game museum" thing made me smile. Sorry, but once multiplayer games became imprisoned to a matchmaking system that could be shut down or incompatibly altered, gamers gave up their right to a multiplayer game that they can play forever. This is why a contingent of PC gamers has been so vocal about the preservation of gamer-run dedicated servers: if we lose them, we lose the ability to play the game, even if its market demographic isn't economically viable anymore. Enjoy buying Halo 2 over XBox Live Arcade in 3 years.

    - The Windows platform needs to be open, otherwise it would not be possible for businesses to code their own software, or for regular people to code things ranging from "hello world" to excellent utilities, games, and other software. Microsoft certainly wants to keep the Windows platform open for people to code legitimate software, otherwise they wouldn't be able to sell Visual Studio. This means that a secondary layer for game service / matchmaking / DRM is necessary. Games for Windows Live has taken the model of "Let's make the PC just like XBox Live!", and it's done pretty bad in the eyes of the advanced PC gamers. Steam has been a runaway success, since Valve is giving back to the community with free content and technology advances. GoG is pretty good, from what I hear, especially due to their "no draconian DRM" policy. So I don't see the Windows platform closing up, and if it did, I would hope that the United States Department of Justice would ramp up a new antitrust lawsuit.

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