"This is World of Warcraft streamed from a Gaikai server over regular Wifi," he explained in an accompanying blog post. "We're really interested to see what works well with streaming and will be trying just about every genre of game, on every device possible as we explore server-side computing."
Similar to OnLive and other cloud-computing services, Gaikai utilizes remote servers to process the actual data for games and other programs, then streams the visuals to a compatible device with said device then piping back the control inputs.
Unlike OnLive and other such services, however, it seems that Gaikai won't be directly offering its services to consumers. Instead, the company will be licensing its technology to publishers. "People do not come to us to play games, they play the games right on the publisher's site," Perry previously explained. "The publisher uses our technology to make it all possible. So from wherever you click, you end up on the publisher's site."