Ubisoft Doing Away with Printed Manuals
by Chris Faylor, Apr 19, 2010 11:00am PDTUnder the guise of new "environmental initiative," publisher Ubisoft today announced that it will begin replacing the traditional printed paper instruction manuals included in its PlayStation 3 and Xbox 360 releases with digital in-game manuals later this year.
Explained the company:
Ubisoft's digital game manuals will provide multiple benefits for the player and the environment. Including the game manual directly in the game will offer the player easier and more intuitive access to game information, as well as allow Ubisoft to provide gamers with a more robust manual. Ubisoft internal data shows that producing one ton of paper used in Ubisoft's game manuals consumes an average of two tons of wood from 13 trees, with a net energy of 28 million BTU's (equivalent to average heating and energy for one home/year), greenhouse gases equivalent of over 6,000 lbs of CO2, and wastewater of almost 15,000 gallons.
Shaun White Skateboarding, due out this fall, will mark the first of Ubisoft's PlayStation 3 and Xbox 360 releases to take advantage of the new digital manual initiative.
As for PC, the company behind such games as Splinter Cell and Assassin's Creed says it has "featured digital game manuals in its PC titles distributed in North America since March 2010" and will us Technimark's "environmentally-responsible DVD case" for all PC titles in North America beginning with Splinter Cell: Conviction PC on April 27.
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Comments
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Where do most pc games serial number come on? Yep, the manual. Ubi sneaking in some new fresh DRM, probably something similar to Windows "Genuine" to nag the people that actually pay for their games, meanwhile the pirates shall sit back and giggle more.
Or, maybe they really care about the environment =D
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The Homeworld and Fallout manuals are two great examples off the top of my head.
Aside from that, this is obviously a cost-cutting measure, not an environmentalist decision. Cut out the printing and packing of manuals, save thousands of dollars off the cost of producing a game, and pass those savings directly to customers.
Oh, wait, that's bullshit.
I mean, directly into executive bonuses.
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The excuse of course is that the money that would've been used for paper is now being used to buy servers and bandwidth to support the download of so called "virtual manuals".
So in the end of the day, it's not a cost 'saving' issue. It's to increase the profit margin.
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The manuals coming out these days are complete junk and don't have any stories to read, minimal lore, and feel half assed. I still remember my Battlezone 2 manual and how it was designed as a confidential document, and while reading it I felt less like a gamer, and more like a commander of a top secret mission learning the nature of my enemy, how they came into existence, and the tools I would have at my disposal to combat them with. Manuals aren't designed with any creativity anymore, and it's rather sad and disappointing. Feel free to voice your opinion if you feel differently.
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I'm all for it, but don't blow smoke up my ass and tell me I'm farting.
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Bwahahahahaa
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What might have been a fairly dry rehash of a press release is transformed to take on the now standard new media tone of vague cynicism. Just how I like my "news."
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My only issue is, when you buy a new game that comes with the DVD Disc and nothing else... it just feels lackluster, incomplete, and like something's missing. (Not unlike buying a DVD that doesn't even have the sheet with the Chapter Listing).
I'd be happy with a 1-sheet, could be a re-print (or alternate picture) of the cover on one side, with the story / synopsis on the other.
If they want to save on paper, let's do away with the random adds that they include with games these days...
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*prints this page 1000 times*
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