XCOM FPS 'Re-Imagining' Coming From Both 2K Australia and 2K Marin [Updated]
by Alice O'Connor, Apr 15, 2010 5:40am PDT[Update - 1:30pm CST] 2K Games has clarified that "both the Novato, California and Canberra, Australia arms of [2K Marin] are collaborating on XCOM," explaining to Joystiq that "the 2K Australia name is no longer used."
2K Australia was the designation given to the Australian branch of original BioShock developer Irrational after the game was completed. At the time, Irrational's main office was renamed 2K Boston, but recently switched back to the Irrational Games branding.
[Original] The lead BioShock 2 development team at 2K Marin is apparently not behind the first-person shooter "reimagining" of the classic PC series X-COM, as yesterday's announcement heavily implied, but in fact BioShock and BioShock 2 co-developer 2K Australia, publisher 2K Games has told 1up.
2K Australia is apparently now a "sister studio" to 2K Marin operating under its name, according to 2K, who refer to the studio as "the Canberra, Australia arm of 2K Marin."
The shooter named simply 'XCOM' is being made for PC and Xbox 360, though no release date is yet known. While many fans of the turn-based tactical series are upset about it becoming an FPS, 2K assures that "the Canberra, Australia arm of 2K Marin" will "true to the roots of the franchise" as they "re-imagine and expand the rich lore."
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Comments
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When handling old IPs please take the time to remember that the reason people enjoyed those games so much in the past is because they were actual games people played for fun, not "experiences to be immersed within". Bioshock had was as much of a "spiritual successor" to System Shock as StarCraft is a spiritual successor to Star Wars (they both have System / Star in their titles they MUST be related HURRR).
The majority of modern gamers who want to be "immersed" within their new titles wouldn't know the difference if it was drawn from an existing IP or if it was a completely new story. It's not like there's any real connection to the previous titles aside from the title on the box, maybe 2-3 names in the credits, and the ire of the internet. Hell, you people can't even get immersion right anymore, did SHODAN ever ask for X amount of pieces of anything before letting you move onto the next level? fuck no.
If 2k would have just announced a new FPS alien invasion shooter i would have actually been a little anxious about details, to call it an X-COM game is infuriating to no end.
Sincerely,
Some guy who'll keep pirating crap until they start putting good stuff on the shelves again.
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Still scratching my head over that one. X-com had a one sentense plot and no charachers.
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I can also totally see how people would get offended that this would get turned into a FPS. It's hard to imagine a game with so much strategic depth as a generic FPS.
That said, there is a (however unlikely) possibility that 2K Whatever could integrate a good mix of the strategy into the FPS, and at least make it a decent reincarnation. I'm not saying I have faith in them to do this, I'm just willing to hold my criticism until I see more than an announcement of the title. Then again, I also lack the bias of playing it in its prime...
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Finish the remaining parts of the game.
Release (if nothing else, to make me happy).
Tell X-COM fans "We're gonna make it like Alliance is/was supposed to be!"
Make it like X-COM Alliance/don't shit on the things that made X-COM great.
Live free of fear that I won't fly to the largest open air penal colony and cause harm to developers.
Release game, reap profits.
Make a REAL remake of UFO Defense, like what X-COM Genesis was supposed to be.
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Missions could go horribly wrong and the only option was to retreat (sometimes carrying wounded soldiers back to the ship). Your bases could be invaded and destroyed. Your best soldiers could die.
The story didn't end there and you didn't have to reload. You could keep playing and try to overcome the setback. The fact that it was possible to lose the game made winning very satisfying.
No amount of polished cutscenes or fancy graphics will compare to the experience of playing xcom. Xcom to me was about making strategic and tactical decisions and living (or dying) with the consequences.
There is no doubt that this might be a great fps, but it will not be xcom.
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