X-Com 'Re-Imagined' as FPS by BioShock 2 Dev
by Alice O'Connor, Apr 14, 2010 5:40am PDTBioShock 2 developer 2K Marin is to revive the classic turn-based tactical PC series X-COM as a first-person shooter, publisher 2K Games announced today.
"True to the roots of the franchise," according to 2K, the PC and Xbox 360 shooter named simply 'XCOM' will put players "in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity--and frailty--against a foe beyond comprehension" as an FBI agent.
"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said 2K president Christoph Hartmann in a press statement. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."
The X-COM series was begun in 1994 by Mythos with UFO: Enemy Unknown, blending base management, research and production with turn-based combat. The series was re-released on Steam and other outlets after 2K owner Take-Two picked up the rights.
Rumours had swirled since 2007 that BioShock creator Irrational Games would revive the franchise--which studio head Ken Levine has described as "sort of like my first love"--and resumes indicated that former Irrational studio 2K Australia was involved.
There's no word yet on when XCOM is scheduled to be released.
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Comments
And since console versions of anything tend to sell in much larger quantities than their PC counterparts, the console market drives decisions like this.
This was ultimately a marketing decision more than anything else, and that's the saddest part. Not design, not story, not immersion, not even respecting the XCOM setting itself, none of the considerations that should actually contribute to the creation of a game. They're doing this because they think they can sell more copies this way. Not that they're necessarily bad people for doing that; it's their job. It is, however, unfortunate that they've decided to put this name on something that is simply not XCOM.
"There must have been a time, in the beginning, when we could have said – no. But somehow we missed it."
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They have to give XCOM something unique or what's the point? And hopefully that something unique might come from the thing it's based on. Tactical turn and fear based gameplay. And the whole bulid your base aspect. Hopefully something of this remains in the new one...
Good thing I bought an xcom pack deal on steam at some point. :)
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