X-Com 'Re-Imagined' as FPS by BioShock 2 Dev
by Alice O'Connor, Apr 14, 2010 5:40am PDTBioShock 2 developer 2K Marin is to revive the classic turn-based tactical PC series X-COM as a first-person shooter, publisher 2K Games announced today.
"True to the roots of the franchise," according to 2K, the PC and Xbox 360 shooter named simply 'XCOM' will put players "in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity--and frailty--against a foe beyond comprehension" as an FBI agent.
"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said 2K president Christoph Hartmann in a press statement. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."
The X-COM series was begun in 1994 by Mythos with UFO: Enemy Unknown, blending base management, research and production with turn-based combat. The series was re-released on Steam and other outlets after 2K owner Take-Two picked up the rights.
Rumours had swirled since 2007 that BioShock creator Irrational Games would revive the franchise--which studio head Ken Levine has described as "sort of like my first love"--and resumes indicated that former Irrational studio 2K Australia was involved.
There's no word yet on when XCOM is scheduled to be released.
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Comments
But if you love FPS's then you know a good FPS is a good FPS. It doesn't matter if it is Half Life, NOLF, ect.
If X-com turns out to be a well made and fun FPS then that is just one more to enjoy.
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Then another developer other than Valve decided to come out with a new Half-Life game, but make it a point-and-click adventure game instead of a FPS. Oh, and there's a million point-and-click adventure games already on the market and the game will have little to do with Half-Life other than the name.
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