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Weekend Confirmed Episode 3

by Garnett Lee, Apr 09, 2010 12:08pm PDT
Related Topics – Weekend Confirmed

Honors for the first fourth chair go to Billy Berghammer as he joins Garnett, Brian, and Jeff for the third episode of Weekend Confirmed. Of course they can't resist getting into the iPad launch and its games early on in Whatcha Been Playin? but there's plenty more including BioShock 2, Chime, and a new retro spot we're either calling "Forgotten Favorites" or "Cannata-ford a New Game" (cue the Rocky and Bullwinkle show theme). Four Minute Warning also continues to evolve, in fact, it too may need a new name. Let us know what you think. And in the Front Page excitement for the new Red Dead Redemption multiplayer trailer kicks off a rollicking news segment to wrap things up.

Weekend Confirmed Ep. 03 - 04/09/2010

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Listen to Weekend Confirmed Episode 3 (player window will pop-up)

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:27:12

Whatcha' Been Playin Part 2: Start: 00:27:38 End: 00:55:07

Four Minute Warning: Start: 00:55:40 End: 01:26:33

Music Break featuring Negative Format: Start: 01:26:33 End: 01:27:43

The Front Page: Start: 01:27:43 End: 01:55:09

Music Break features a sample from the track "Hues of Grey" by Negative Format off their "Gradients" album available in digital format on iTunes, Amazon, and all of the other large digital sites online. CD format available at Best Buy and online at Sector 9 Studios.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff's also currently starring in The Psychic. For tickets and more information please see the Falcon Theatre.




Comments

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  • The number 1 reason why MMO's on consoles is a stupid... STUPID concept.

    Social. Gaming.

    MMO's (And honestly ALL mutliplayer gaming before consoles went online) are SOCIAL games. Every person you meet is just that, a PERSON. You can talk to them. You can interact with them instantly. You can become friends, coordinate quests. TALK to each other. MMO's at their core are basically a glorified chat system with friend lists!

    And then you have consoles and I'm going to drop a very key word here;

    FACELESS

    Console multiplayer is FACELESS. Everyone you meet is just some faceless random who you will never interact with on any meaningful level. You play CoD, you're killing randoms. Maybe with a buddy in your party you know from PC gaming or IRL. Maybe with some guy who top scored who you sent a friend request but have still never said a word to. You play SF4 you're playing against randoms. You go onto Playstation Home, you're spouting pre-generated emotes with other randoms. It's utterly identity-less and that goes against EVERYTHING that MMO's are made for and are built upon.

    Demon's Souls is basically the PEAK of what console multiplayer social interaction can do. What I'm getting at is; meeting people, doing specific in-game emotes (like pointing, clapping, bowing) to show what you're thinking/saying in the game world. DS accepts that there's no typing and no voice chat so players have to rely on the emote system and common knowledge of levels/enemies/areas to cooperatively get things done and convey communication. Yet even with that, it's faceless. When you quit, they were just randoms you'll most likely never see again.

    The worst part about console interaction is that it's SLOOOOOOW. Assuming you want to go beyond simple emotes and pre-generated lines, what do you have to do? Guide... Players met... send message... bleep bloop bleep... type message.... send message.... wait for the next person to do the same... It's TOO SLOW. So then you get into having to add features like, local voice chat, or mandatory chat-pads - I think it's too frustrating for any respectful gamer to bother with.

    If you're looking for that "massive multiplayer' style grind game where you can jump on the couch, play in some big world and feel like it's a living world with people because other randoms are also running around... I think it can be done on console - but I also think at the end of the day, not many people are going to be much out of that type of game due to the limitations of console communication.

    Perhaps they could coin a new term for massive console mutiplayer - MMCAG - Massively Multiplayer Console Action Game.