Need for Speed MMO Launching Summer 2010, Closed English Beta Now Underway
by Chris Faylor, Mar 16, 2010 7:46am PDTBlack Box's free-to-play massively multiplayer racer Need for Speed Online (PC) is now slated to make its public launch in summer 2010, publisher Electronic Arts announced today.
Prior to the game's public launch, the studio is conducting an ever-expanding closed beta, with the English portion kicking off today. Those interested can sign up for a shot at participating over at world.needforspeed.com.
"Need for Speed World is the world's first MMO racer - a completely new entertainment experience for speed junkies all over the world," producer John Doyle boasted in today's announcement, apparently overlooking EA's long-defunct Motor City Online--originally a Need for Speed title--and Invictus' free-to-play online racer Project Torque.
"We have expanded Need for Speed's classic adrenaline fueled racing with an all-new power up system and deep RPG style progression to create a truly massive, socially-connected white-knuckle Need for Speed experience," he added.
Announced just over a year ago in January 2009, Need for Speed World Online was initially slated to hit Asia in summer 2009 and then North America in winter 2009, with development shared between EA Singapore and series veteran Black Box.
Along with word of the new release window, EA passed over some new details:
Need for Speed World brings together best in class action racing with an unparalleled social experience. For the first time in a racing game, players will be able to compete against any one of their friends, family or pick from thousands of top ranked players to challenge in intense online battles and police pursuits across 150 miles of sprawling open world. Need for Speed World takes the well known and popular cities from Need for Speed Most Wanted and Need for Speed Carbon to create the biggest, most exciting race world ever released in the Need for Speed universe.
Thanks to deadearth, barichnikov and watcherxp the Motor City and Torque reminders.
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Comments
Not quite the first....
http://project-torque.aeriagames.com/
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Sounds like it's going to be really arcadey. Too bad.
I really enjoyed MCO, with the deep car upgrade system. Do I go for the dual exhaust for more horsepower even though it adds more weight? Etc.
At least this is free. I think MCO would have worked well as a free game (no monthly payments, micropayments if you want to buy special parts or cars).
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Not quite the first....
http://en.wikipedia.org/wiki/Motor_City_Online
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(start sarcasm) Hmm, this may require vigorous investigation to ensure product quality (end sarcasm).
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sometimes i was first all race, only to discover i was lagging big time, and was actually last :( Times have changed though, this should be fun!
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When can we expect the non-Engrish beta to start? :)
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I hope it is as much fun as burnout paradise was.
can't get past the system profiler though
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