"You play an elderly woman who visits a cemetery," says Tale of Tales. "She walks down a straight path towards a bench in front of a chapel. She is old and has trouble walking... When she finally arrives at the bench, the woman sits down and listens to a song. It's a pensive moment, a quiet pause."
"It's not a game in the sense that there is a way to win or lose or a puzzle to solve, or even a story to uncover," explain founders Auriea Harvey and Michael Samyn. "But the interaction does immerse you in a virtual world filled with narrative, an equally powerful feature of the medium of videogames... the fact that you hold the game in your hand and touch it with your finger, adds to the sensation of fragility and preciousness."