Ubisoft's New PC DRM Really Requires Net Access, Ends Game If Disconnected
by Chris Faylor, Feb 17, 2010 1:20pm PSTUbisoft wasn't kidding when it said that its new digital rights management technique mandates "an active Internet connection to play the game, for all game modes."
Advance copies of the first two games to embrace the new solution--Assassin's Creed II PC and The Settlers 7 PC--recently arrived at PC Gamer, leading to the discovery that the games automatically shut down if temporarily disconnected from the Internet.
In the case of Assassin's Creed II PC, a single-player game, players will lose any progress since the last checkpoint in the event that they briefly lose their connection to Ubisoft's master servers, be it because of client-side or server-side issues.
Other aspects of the new system include a lack of disc checks and installation limited, along with the ability for saved games to be stored in a server-side cloud. "Most upcoming Ubisoft PC games will make use of this system," according to the company, which has also promised to patch in offline support when or if the system shuts down.
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Comments
There is a cycle, and the only way to break it is for one side to stop. If we don't buy the game, and don't pirate it either, it will send a very solid message. If we just pirate it, we are only feeding their excuse for the DRM, thus we are bringing the DRM on ourselves.
But whatever, people will do what they do, few gamers have actual conviction, at least enough to not play a good game because of principles. So I predict that the cycle will continue, devs will complain about piracy, and gamers will complain about "gimped" product and draconian DRM.
I used to take a side on the issue, claiming that DRM was killing PC gaming, but now I realize thats not true; we are all killing PC gaming. All of us, the devs and the gamers. When you finally step back and see the big picture, you'll see that It's an amazing joint effort, with niether side willing to move an inch.
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The whole debate is moot though because piracy will happen.
The challenge for the companies is to make money off the games without creating draconian measures against the very people they are MAKING THE GAME FOR!
And the ignorant decision to do it, when crackers have the upper hand in breaking drm.
The only people who pay... are the honest customers. For both the software and the drm, sadly.
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