BioShock 2 PC Draws Protest over Lack of Official Gamepad Support
by Chris Faylor, Feb 10, 2010 8:35am PSTWhile it had been previously disclosed that BioShock 2 PC would forgo any sort of official gamepad support in favor of getting "the mouse and keyboard control absolutely right," the exclusion has now drawn ire from those that bought the game unaware.
A 2K Forums thread on the matter has exploded since the underwater shooter sequel was officially released yesterday, including mentions of buyers remorse, an unofficial workaround, demands for a patch, and links to the inevitable petition.
"Not supporting the controller was not a decision that we made lightly," community manager 2K Elizabeth responded, with the company having explained:
We made quite a number of significant changes to UI / HUD for the PC version of the game. The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right. This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favor of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.
Central to the complaints is the fact that the original BioShock PC supported gamepads in addition to mouse and keyboard, complete with a UI for either control scheme.
As one would expect, the PlayStation 3 and Xbox 360 versions of the sequel use the console's respective controller, but can not be played with mouse and keyboard.
The release of BioShock 2 also brought with it complaints that the PC version doesn't properly support widescreen resolutions, though a fix is already on the way.
Thanks to Chris (not the one who wrote this article) for the heads up.
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Comments
The reason people are complaining (other than just wanting to use a gamepad on a PC) is that it is confusing to them since BioShock supported gamepads.
All the hemming and hawing about "WE WANT OPTIONS!!!" ignores the realities of game development.
The bit where BioShock used a controller when it was plugged in was probably a nightmare to implement and maintain, and added to the development, QA and support costs. Only to probably discover that most people never used it.
As much as people on that forum thread are complaining, they're probably acceptable losses. Especially since many PC gamers have demonstrated that when things don't go their way they'll migrate to consoles anyway.
Personally, I sort of dig that they're making the PC version with keyboard/mouse in mind. As opposed to id Software which is making RAGE with a gamepad in mind.
Don't get me wrong, I own a 360 gamepad and break it out when I play Street Fighter IV or racing games or others when it's appropriate. It's not appropriate for an FPS and it never will be.
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