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'Grammar of 3D' Presents a QA Hurdle for Stereoscopic Games

by Jeff Mattas, Feb 05, 2010 7:00pm PST
Related Topics – 3D Gaming

It seems that Nintendo CEO Satoru Iwata isn't the only one who's skeptical about 3D-tech making a significant impact in the world of gaming any time soon. Philippe Gerard of 3DLized, a company specializing in the creation of stereoscopic media, recently voiced concerns about the difficulties of creating and enforcing industry-wide quality assurance standards for games using three-dimensional technology.

In a workshop about stereoscopic 3D held at the Imagina conference, industry magazine Develop reports that Gerard spoke about what he calls "the grammar of 3D." He explained that attributes such as image speed, object movement, and how the action is framed, all affect the overall "potency" of the experience for the end user. Ignoring these rules result in things like peripheral image distortion, or in the case of fast-moving action, disorientation of the audience.

"Developers will have to guarantee that their 3D is not uncomfortable or damaging throughout an entire game, and that the grammar of 3D is constantly in place, even with the player in control of framing and movement on-screen," Gerard said, adding, "That will be very difficult." Though few details were shared, Gerard also mentioned that an automated tool is in the works that will be able to analyze stereoscopic media and determine whether or not it's of acceptable quality.

The logical assertion is that a baseline quality standard for all stereoscopic games is highly important to the success of 3D gaming, if for no other reason than to protect gamers from the headaches, eye-strain, and nausea that are potential side-effects of substandard 3D presentation.




Comments

11 Threads* | 52 Comments





  • I think the top 3 concerns for this whole 3d fad are the following:

    #1 , potentially where games are concerned the users will be spending a longer amount of time viewing said material. Increasing the chance of physical or mental effects. Hell even after a 3 hour Avater session when I hit the can in the theatre the square tiles on the floor had a visually motion distored look to them and again in the car for 10 minutes afterwards.. and I've always loved 3d and do not get "sick" per say.

    #2 , Home entertainment video and games in 3d would be a challenge for social situations where not everyone has an optimal viewing distance/angle and in addition any visitor would need to wear 3d glasses just so they werent stuck watching this doubled up video on the screen.

    #3, With the already questionable quality of 90% of the games on the market..the influx of gimmick 3d within an already inconsistent entertainment field will be terrible. Its bad enough I regret buying a majority of the games I've purchased... toss in all the 3d -afterthought type developments its going to be hard to come by a solid game or Movie! ...

    I vote keep 3d for the Imax and digital theatre.. dont bring it home.



  • I thought the 3D in Skate 2 was rad; it was simple, fun, and free. If we could get that to work with the polarized movie theater glasses instead of those pain in the ass red/blue lenses, we'd be on to something!

    However, I do think that 3D gaming will only become a feature when it is a natural product of the tech environment. Right now it would be forced. Like a guy hitting on a girl that was completely disinterested, except for the idea that she might get a free drink out of the poor, lonely bastard. Yeah, you can buy me a drink, but i'm not going to pay attention to you. At least, not until you are at least three times your age and are worth Billions. See you later.