'Grammar of 3D' Presents a QA Hurdle for Stereoscopic Games
by Jeff Mattas, Feb 05, 2010 7:00pm PSTIt seems that Nintendo CEO Satoru Iwata isn't the only one who's skeptical about 3D-tech making a significant impact in the world of gaming any time soon. Philippe Gerard of 3DLized, a company specializing in the creation of stereoscopic media, recently voiced concerns about the difficulties of creating and enforcing industry-wide quality assurance standards for games using three-dimensional technology.
In a workshop about stereoscopic 3D held at the Imagina conference, industry magazine Develop reports that Gerard spoke about what he calls "the grammar of 3D." He explained that attributes such as image speed, object movement, and how the action is framed, all affect the overall "potency" of the experience for the end user. Ignoring these rules result in things like peripheral image distortion, or in the case of fast-moving action, disorientation of the audience.
"Developers will have to guarantee that their 3D is not uncomfortable or damaging throughout an entire game, and that the grammar of 3D is constantly in place, even with the player in control of framing and movement on-screen," Gerard said, adding, "That will be very difficult." Though few details were shared, Gerard also mentioned that an automated tool is in the works that will be able to analyze stereoscopic media and determine whether or not it's of acceptable quality.
The logical assertion is that a baseline quality standard for all stereoscopic games is highly important to the success of 3D gaming, if for no other reason than to protect gamers from the headaches, eye-strain, and nausea that are potential side-effects of substandard 3D presentation.
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Comments
Well in the long run after that failure I guess Nintendo has reason to jump on the 3d band wagon again.
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I look forward to projectile vomiting when they begin to slap 3D into everything.
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Cause I have to be honest, the worst response I've gotten from folks who've seen it at my house or at trade shows is "I'd have to get used to it", usually they're like "holy shit that's pretty cool," and a few rush out to go buy a system that it works on.
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As for it being a fad...myself and others in quite a large community have been playing stereoscopic games for well over 10 years now, thats some fad!
#1 , potentially where games are concerned the users will be spending a longer amount of time viewing said material. Increasing the chance of physical or mental effects. Hell even after a 3 hour Avater session when I hit the can in the theatre the square tiles on the floor had a visually motion distored look to them and again in the car for 10 minutes afterwards.. and I've always loved 3d and do not get "sick" per say.
#2 , Home entertainment video and games in 3d would be a challenge for social situations where not everyone has an optimal viewing distance/angle and in addition any visitor would need to wear 3d glasses just so they werent stuck watching this doubled up video on the screen.
#3, With the already questionable quality of 90% of the games on the market..the influx of gimmick 3d within an already inconsistent entertainment field will be terrible. Its bad enough I regret buying a majority of the games I've purchased... toss in all the 3d -afterthought type developments its going to be hard to come by a solid game or Movie! ...
I vote keep 3d for the Imax and digital theatre.. dont bring it home.
I think quality 3d titles are a ways out still, but probably not as far away as some naysayers might think.
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However, I do think that 3D gaming will only become a feature when it is a natural product of the tech environment. Right now it would be forced. Like a guy hitting on a girl that was completely disinterested, except for the idea that she might get a free drink out of the poor, lonely bastard. Yeah, you can buy me a drink, but i'm not going to pay attention to you. At least, not until you are at least three times your age and are worth Billions. See you later.
The same can be said for todays games. Improper uses of FOV leads to similar symptoms yet developers, even AAA ones, ignore it time and time again.
The list of violators is huge but a few that come to recent mind are; Bioshock (took them ages to finnally patch the FOV issue), Mirrors Edge, and now Bad Company 2.
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