Elder Scrolls MMO Rumors Keep Swirling as Bethesda Seeks to Redact 'Secret Information'

By Chris Faylor, Jan 20, 2010 10:30am PST As the Fallout MMO courtroom drama between Interplay and Bethesda continues to unfold, a recent filing has reignited the long-running rumors that Bethesda and parent company ZeniMax are readying an MMO based in The Elder Scrolls universe.

Specifically, Bethesda requests certain parts of its recent testimony be censored before the transcripts are made public, as "trade secret information" regarding "a particular game not at issue" would "destroy their value by placing them in the public domain and making them available to [Bethesda's] competitors."

Word of the filing emerged via Duck and Cover, which reports that the transcripts indicate ZeniMax Online's long-coming MMO is on a four-year development schedule and entered development in 2007, suggesting that it's due to launch sometime in 2011.

And while the identity of the MMO has yet to be officially confirmed, VG247 added fuel to the long-standing rumors, claiming it has been "very reliably informed" that it's an Elder Scrolls MMO and must be "very close to reveal by now."

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  • Yah I also think a Oblivion MMO is pure D wrong.. I know the modern gaming world likes to go this way because of the subscription Model $, but this game is about being on your own in a beautiful world. Where you can choose to kick back at the House or go fight Vampires in a cave.. Give us access to Morrowind, or the Black Marshes (Please not Shivering Isles... While an interesting experiment, and fun to visit, it's not the same experience. PS I also have not replayed that, and I am one of Oblivion's biggest fans.) So please up the eye candy, give us more NPC interactions (Let visitors "come a knockin" to our homes or stay for dinner conversation) and more interesting side quests. I Always enjoyed the side quests far more than getting sigil stones repetitively and at length. Just don't fix what ain't broke. The best PC game ever by many accounts, please, just give us more!

  • I've been playing a lot of Oblivion GoTY Ed lately. While the game is echelons above prior installments, there is so much more that Bethesda can do to enrich the single player experience in this universe. One thing that became clear to me soon after starting the game is that the economy and crime system of the game is fundamentally broken. The only thing that stands between me and 9,999,999 gold is the tedium of avoiding guards when my bounty is 20K. I mean, come on. If I can't beat them myself, then I lure them into the woods to be massacred by monsters, or vice versa.

    I can buy anything. I can out-jump, ou- run and shake-off any threat the game can throw at me. I'm a one man wealth collecting killing machine. I'm literally using the skills the game gives me to work outside the system. Then, when I get bored I can resume quests. It's a bit strange.

    Don't get me wrong, the graphics are top-notch, the music and battle system is impressive. I'm delighted that citizens have the programming to more persue activities that more closely resemble daily life, even if they tend to bunch up and discuss the same subjects even when I've heard them all before. I haul loot back to the same shopkeeper that has a 100% disposition towards me, with a slew of guards that want to kill me in tow. Eight guards swinging and slicing behind me, but only one makes it through the door into the store.

    With stats for murders and bounty, it's clear that I'm doing what was intended. I just don't think that the designers planned on the game still being challenging and compelling in that area. Please fix the economy and the crime system before you dump resources into a MMO when the SP game still needs improvement.