Elder Scrolls MMO Rumors Keep Swirling as Bethesda Seeks to Redact 'Secret Information'
by Chris Faylor, Jan 20, 2010 10:30am PSTAs the Fallout MMO courtroom drama between Interplay and Bethesda continues to unfold, a recent filing has reignited the long-running rumors that Bethesda and parent company ZeniMax are readying an MMO based in The Elder Scrolls universe.
Specifically, Bethesda requests certain parts of its recent testimony be censored before the transcripts are made public, as "trade secret information" regarding "a particular
game not at issue" would "destroy their value
by placing them in the public domain and making them available to [Bethesda's] competitors."
Word of the filing emerged via Duck and Cover, which reports that the transcripts indicate ZeniMax Online's long-coming MMO is on a four-year development schedule and entered development in 2007, suggesting that it's due to launch sometime in 2011.
And while the identity of the MMO has yet to be officially confirmed, VG247 added fuel to the long-standing rumors, claiming it has been "very reliably informed" that it's an Elder Scrolls MMO and must be "very close to reveal by now."
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Comments
I can buy anything. I can out-jump, ou- run and shake-off any threat the game can throw at me. I'm a one man wealth collecting killing machine. I'm literally using the skills the game gives me to work outside the system. Then, when I get bored I can resume quests. It's a bit strange.
Don't get me wrong, the graphics are top-notch, the music and battle system is impressive. I'm delighted that citizens have the programming to more persue activities that more closely resemble daily life, even if they tend to bunch up and discuss the same subjects even when I've heard them all before. I haul loot back to the same shopkeeper that has a 100% disposition towards me, with a slew of guards that want to kill me in tow. Eight guards swinging and slicing behind me, but only one makes it through the door into the store.
With stats for murders and bounty, it's clear that I'm doing what was intended. I just don't think that the designers planned on the game still being challenging and compelling in that area. Please fix the economy and the crime system before you dump resources into a MMO when the SP game still needs improvement.
I hope this is untrue.
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Interplay could make an end run around it and resurrect Wasteland...
http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/reviews/view.php%3Fid%3D150
... and old school gamers would be just as happy.
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An MMO in the ES setting would be awful. Arena and Daggerfall were incredible games, but Morrowind was just good, and Oblivion was only ok. The reason Oblivion wasn't as good was that it just felt so shallow, it felt just like an MMO. I cant put my finger on it because many quests where better and more complex than in any of the games before it. Maybe it was the map desing or maybe the small size of it.
Making an mmo will just make the world even more static, combined with adding thousands of retards that just want to race through as quickly as possible, not even knowing what the quest is about, just going to point B and killing something as quickly as possible.
There is a place for both SP and MMO. Please give me a modern ES game the size of Daggerfall.
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Let's hope the Black Hand, or an equivalent, sneaks in there somewhere if it develops well.
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I would hate to see the game turn into a "press 1-5 to win" type MMO.
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They need to learn to jog before they turn cartwheels down the street, a persistent co-op multiplayer would make a lot more sense. Take Morrowind, apply the multiplayer foundation of Diablo 2, allow groups to work together and share the spoils of quests, free PVP, server limit of 6-20 people..
.. Rushing straight to MMO is a poor plan.
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