IGDA Responds to Allegations of Poor Working Conditions at Rockstar San Diego
by Jeff Mattas, Jan 15, 2010 7:00pm PSTThe International Game Developers Association (IGDA), a nonprofit membership organization that supports videogame makers, recently weighed-in regarding claims leveled by "wives of Rockstar employees" at developer Rockstar. At the heart of the matter, accusations that excessive overtime requirements during the development crunch for the upcoming open-world old-west adventure, Red Dead Redemption, have led to the deterioration of working conditions, employee morale, and the quality of life of their family members.
The IGDA response states, "with the stresses imposed by the declining economy, game studios, like other independent businesses, are under increased pressure and therefore are more susceptible to production concerns." They also assert that although many studios are good about ensuring the quality of life for their employees, "unhealthy practices are still far too common in our industry."
The results of the IGDA's 2009 "Quality of Life Survey," in which 3,300 game developers participated, confirmed that, in general, "...conditions in most workplaces are improving and, with diligence and an emphasis on increasing process efficiency, can continue to do so." That said, over half the developers surveyed felt that they also needed, "...more time for themselves and their families."
The IGDA's statement doesn't support or debunk any specific claims of poor working conditions at Rockstar. It serves more to reassert the IGDA's position as game developer advocates for fair company practices and a reasonable quality of life for employees. However, the developer advocacy group concluded by issuing "an open invitation to Rockstar developers, studio heads, and corporate officers offering consultation to bridge overtime gaps on the basis of their common interest in producing the best game product possible."
No word yet on whether Rockstar San Diego will accept the IGDA's invitation.
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Comments
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When I was in school (software engineering) I used to dream about working for a games company. As I came to realize what its really like, I decided it wasn't for me. Its definitely for some, and they love it, but to have any delusions that you won't be working your ass off during crunch time is pretty naive.
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While I can certainly feel for those described in the letter (I typically have to work 70+ hr weeks), the letter itself is HORRIBLY written.
It is trying so hard to sound impressive and erudite that it reads like some freshman in high school got a hold of a thesaurus and went to town.
I really want to have sympathy, but when they use so many trite phrases and "big words" in such completely awkward ways, it totally undermines the message.
Did not one of those wives ever learn how to write a decently-formed letter? I really hate to say it, but it makes them all seem like simpletons who should be patted on the head and tsk'd at for not knowing how the real working world operates instead of having valid complaints that should be addressed.
It's like they all sat back after one of them angrily pounded it out and thought, "Yeah, all our big words will show them what stupidheads they are being."
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The phrasing and conjugation is just . . . off in SO many places, I can hardly get through what I honestly think is a real problem.
It literally makes me sad someone didn't spend more time with them to put something more respectable out.
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As a game developer myself, I'm no stranger to crunching to make a release date. Most of us have no problem with that. People who do need to GTFO and get a job writing banking software.
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Putting people in for 8 hours a day with the occasional overtime seems significantly more productive than having months of overtime like most videogames have (with their constant milestones from publishers the pressure is high at all times not just at realease)
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