According to the blog, the MAG beta client was downloaded "well over" a million times, with the vast majority (860,000) of those downloads coming from North America. However, the figures only show 619,000 out of the million players spent enough time playing to achieve at least one experience point. (To put things in perspective, the top player for MAG Beta 5 amassed almost 110,000 experience points.)
Even so, Zipper claims that "over 225 years worth of battles" were fought throughout the course of the week and that the average play-time per person was 3.2 hours. Given the gap between the number of downloads and the number of players who logged enough time to at least get some experience the average play-time might be a bit skewed.
Among the players who actually played the game, "52,846 of them qualified for Squad Leader, 10,249 people qualified for Platoon Leader, 3,181 warriors made it all the way to OIC, and a mere 143 diehard soldiers made it to the level 60 experience cap." Of the three selectable private military companies (PMC's) players can choose to work for, 38.7% chose Valor, 37.2% chose Raven, and the remaining 24.1% chose SVER (Seryi Volk Executive Response).
Results of the beta 5 Shadow War were also revealed, indicating that SVER emerged victoriously from the Sabotage gameplay mode, and Valor took the trophy for Domination mode. In both cases, the teams just managed to eke out wins over team Raven.
MAG comes out exclusively on the PlayStation 3 on January 26th.