Morning Discussion
by Alice O'Connor, Jan 13, 2010 5:00am PSTA fine recent post on the ever-wonderful BLDGBLOG discusses freeform movement through internal urban spaces both in reality and the movie Die Hard. If you've ever loved--or loathed--crawling through vents, blasting through walls and seeking alternate routes, you might find the perspective interesting. Do be warned that it'll probably make you think about Deus Ex, which invariably leads to playing Deus Ex again.
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Let's keep the chatter in here.
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Ship combat is fairly fun, and probably the highlight of my playtime last night. Ground combat has some promising features, but aren't well implemented. I like the idea of "aim" mode, but the transition in/out is awkward and I end up not using it the majority of the time. The rest of the combat is passable, and with some fine-tuning I could see it being good fun to group up and do away missions .
Controlling the away team (issuing orders, etc) actually seems to work pretty well - but I only have one crew member so far.
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