Preview: Dark Void's PC-Exclusive 3D and PhysX Effects in Action
by Garnett Lee, Jan 08, 2010 6:50am PSTIn their suite at CES, publisher Capcom showed off the finished PC version of Airtight's Dark Void running on some beefy machines to show off the support for Nvidia's 3D Vision and PhysX effects. After playing for a while, I found they both enhanced the game when used individually but didn't work together too well.
Like the technology used in Avatar, the 3D in Dark Void creates a depth of field sensation going into the screen, as opposed to the older 'gee-whiz' effect of stuff popping out. In Dark Void this works particularly well for in-flight sections of the game. The sensation of seeing in 3D helped me get a better spatial understanding of the environment. I found I wasn't so much thinking about weaving in and out of the ruined towers, spaceships, and buildings as just doing it. When the action shifted to more conventional man-to-man combat areas the 3D still looked nice but made little impact on playing the game.
The additional special effects kicked in by turning on PhysX are all just cosmetic touches but boy do they make an impact. Dark Void's jet pack puts the turbulence modelling to good use as each of the twin exhaust plumes swirls and realistically responds to momentum independently. It looked strikingly realistic as I pulled off aerial manoeuvres.
PhysX also provides a number of flashy weapon effects. Hitting an enemy with the disintegrator gun, for example, cause them to disperse in a wisp of particles on the wind. As nice as the console editions look, these effects give the PC version a real visual pop.
With both PhysX and 3D turned on, though, I found the combination distracting. The turbulent jet exhaust that had looked so good became a distraction as it didn't quite line up correctly with the rockets. All the particle effects from weapon fire still looked pretty but also noticeably increased my eyestrain. I'm not sure whether this was due to their taxing the system or my sight but either way it was uncomfortable.
For my money, I'd probably play the game through with the PhysX effects turned on and leave the 3D as an occasional thing to turn on and fly around a level that it works well with.
Dark Void is released for PC, Xbox 360 and PlayStation 3 on January 19. A demo is available now on 360 and PS3 but none is planned for PC.
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Comments
I mean, I understand it is a demo showing off some 3D effects but at least actually show something other than using the same gun over and over and over and over in random areas.
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ffFBOOoooooom ... bAaaahm Seems like that noise would get annoying.
It just doesn't appear to do anything interesting with the jetpack at all.
Man this and Mass Effect 2 on my PC is gona be Sci Fi heaven.
I am really impressed with Capcom, they used extra effects in allot of their PC version that just makes me so happy and shows that they care.
I have to make a comment, I think Capcom has made the best transition with its 3D development then any other company and provides the most efficient engines and makes sure they run great and take advantage of the resources, well done. They sure have come a long way since my beloved CPS1, CPS2, and CPS3 days not to say their Noami 1 and 2 where not good, their current MT Framework engine is top notch I can not wait to see MT 2 (soon to be complete).
PC support is top notch.
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Not gonna touch this one.
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