3DR Teases 'Numerous' Duke Nukem Games, 'Looking to Bring Duke into Casual Gaming'

By Chris Faylor, Dec 26, 2009 11:30am PST While it's been a rather tumultuous year for Duke Nukem series handler 3D Realms--the company laid off its internal development team in May, leading to a messy legal feud with publisher Take-Two over Duke Nukem Forever--CEO Scott Miller still envisions a bright future for the ass-kicking, gum-lacking action hero.

"The next few years should see a strong resurgence in Duke," Miller states in the first printed issue of Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."

"Almost all of these [projects] are unannounced," he added.

Likely among those projects are the two remaining Duke iPhone games previously promised by Miller, the handheld Duke Nukem Trilogy coming to Nintendo DS and PSP via Frontline Studios, and the rumored Xbox Live Arcade port of Duke Nukem: Manhattan Project. Furthermore, the Duke himself recently began teasing something called "D-Day" with a mysterious image, vowing that he "doesn't stay down for long."

In addition, Borderlands and Brothers in Arms developer Gearbox was working on an all-new entry dubbed "Duke Begins," though it had "been halted" as of July 2009.

As for the long-coming Duke Nukem Forever, Miller stressed that "we've never said that Duke Nukem Forever has ceased development," explaining "yes, we released the internal team, but that doesn't correlate to the demise of the project." Back in June, 3D Realms claimed it was still working on "the development of" Duke Nukem Forever, despite having "released the majority of its employees working on the development."

The outspoken executive also touched upon the upcoming movie ("the Duke film is making steady progress...we're developing a much more complete storyverse for Duke, filling out all of the details we've left to the imagination in the games") as well as explained how 3D Realms survived for so long without any major releases:

Duke Nukem 3D was made for $300,000, and we made back 25 times our investment--not to mention all of the third-party Duke console games that sold well. Plus, we made a killing with Wolfenstein 3D. And we made the biggest killing on Max Payne! We made $30 million in royalties on that game (off of a $2.5 million investment), plus another $48 million selling the IP to our publisher. Oh, and we were also part owners of Gathering of Developers when that was sold to Take2. And finally, we have been pretty lucky with other investments, both in the stock market and in other studios.

And though 3D Realms now describes itself as "a much smaller studio" that will "continue to license and co-create games based upon the Duke Nukem franchise," Miller believes that newfound focus on external efforts should have come years ago.

"I think I would have abandoned internal development six or seven years ago," he replied when asked what he would have done differently. "I much prefer to work with external studios to develop games, as we did with [Remedy Entertainment on] Max Payne and [Human Head Studios on] Prey. Radar [Group] is following this very model, with no internal development...it's much more cost effective for us, with lower risk."

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  • "I think I would have abandoned internal development six or seven years ago,"
    wtf noob ? O_O

    "The next few years should see a strong resurgence in Duke,"
    gee make sure it's by 21 of december 2012.

    We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."

    Casual? ... is that what 3DR is? Only that cause DN3D was so great even then casual weren't too casual to resist :) (i remember playing LAN at my elementary school 8yr old kid)
    I hope we don't get Activision#2

    On the other hand , these casual games are a way out , so it's partly excused , it's a good way to get some money in a cheap way. However fear that the CORE could then be ... not interested anymore?

    What do you think , did 3DR really lost money ? Or they fired the team cause they are actually making this so called "new business model"[external development] .... look the motive ...

    -DNF is getting nowhere fast ... but it is progressing
    -3DR thinks up a new business model
    -3DR fires the team and says lost money , massive hype/publicity
    -3DR is sued by take two , another publicity
    -3DR makes original fans angry and angry until they don't care anymore
    -3DR new business model shifts DNF development to external developer
    -DNF never stopped development :)
    -3DR focuses on publishing and cocreating CASUAL (console,handheld) duke games for cheap fast money
    -3DR never lost money ;; how did they made radargroup :?!?
    -3DR brings up more post-drama hype
    -3DR has a ton of FREE publicity for it's new casual games. Any publicity is Good publicity.

    3DR gained
    -7,5 Million from DN3D
    - All the third party console games( 3-5 Million)
    - Wolfenstein 3D killing ( 4-5 million ?more?)
    - 30 million from Max Payne
    - 48 million selling Max Payne IP
    - Prey ( not mentioned , maybe 2-3 million )
    - Gathering Of Developers ( 3-5 million ?)

    That's 100.5 million , suming the middle of the questinable #-# amount.
    Now , they claim to have spent 20+ million on DNF , they made radargroup , ... spent 5-10 million there , ... co licence create other games (paying to external devs) about 10million for all those cheap games (even less if you ask me) .... they would still have 40 million(considering other expenses), come on. They're playing WOW and eating McDonalds while developing DNF. But you can't spend 20 million on that either.

  • The problem the DNF always had was expectations. I remember seeing the screenshots of the game using the Quake 2 engine,when they made the leap to the unreal 1 engine. And every few years the games and graphics coming out would blow the previous year's games away,and they always had to restart with whatever was newest and shiniest at the time.

    Big mistake.Considering what they started out with was merely flat cartoons running around is a semi 3d enviorment.Everyone saw Quake and went nuts over the mighty polygon,and from there the graphics arms race was on full force.And Duke was swept up into it and battered about.

    But what if 3d relms did something different? Like take advantage of the upped computer power and graphics,and made that 2.5D engine able to show super detailed sprites? The game would have come out years ago,and possibly with a 5th sequel or even a 6th or 7th...plenty of time to let tech catch up with their vision...there is still life left in Build engine games....perhaps they might think about it.

  • In the last 14 years 3DRealms has had 2 decent games. Duke Nukem 3d and Prey. In all fairness, the only reason they had this "done when it's done" bullshit approach was because they had about as much creativity as a dead fucking rat. Prey was a great game granted, but they musta burned everything they had on it. They KNEW DNF was just a shooter clone, nothing special, the whole premise was born before Unreal came out and there have been so many advances in the FPS genre since then that if DNF actually came out it would just be an embarassment. The game died a death from it's own hype.

    And about this new teasing media marketing shite....3DR, just go away. You've burned your cred with EVERYONE who considers gaming a hobby, just shut your doors, and GTFO.