3DR Teases 'Numerous' Duke Nukem Games, 'Looking to Bring Duke into Casual Gaming'
by Chris Faylor, Dec 26, 2009 7:30pm PSTWhile it's been a rather tumultuous year for Duke Nukem series handler 3D Realms--the company laid off its internal development team in May, leading to a messy legal feud with publisher Take-Two over Duke Nukem Forever--CEO Scott Miller still envisions a bright future for the ass-kicking, gum-lacking action hero.
"The next few years should see a strong resurgence in Duke," Miller states in the first printed issue of Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."
"Almost all of these [projects] are unannounced," he added.
Likely among those projects are the two remaining Duke iPhone games previously promised by Miller, the handheld Duke Nukem Trilogy coming to Nintendo DS and PSP via Frontline Studios, and the rumored Xbox Live Arcade port of Duke Nukem: Manhattan Project. Furthermore, the Duke himself recently began teasing something called "D-Day" with a mysterious image, vowing that he "doesn't stay down for long."
In addition, Borderlands and Brothers in Arms developer Gearbox was working on an all-new entry dubbed "Duke Begins," though it had "been halted" as of July 2009.
As for the long-coming Duke Nukem Forever, Miller stressed that "we've never said that Duke Nukem Forever has ceased development," explaining "yes, we released the internal team, but that doesn't correlate to the demise of the project." Back in June, 3D Realms claimed it was still working on "the development of" Duke Nukem Forever, despite having "released the majority of its employees working on the development."
The outspoken executive also touched upon the upcoming movie ("the Duke film is making steady progress...we're developing a much more complete storyverse for Duke, filling out all of the details we've left to the imagination in the games") as well as explained how 3D Realms survived for so long without any major releases:
Duke Nukem 3D was made for $300,000, and we made back 25 times our investment--not to mention all of the third-party Duke console games that sold well. Plus, we made a killing with Wolfenstein 3D. And we made the biggest killing on Max Payne! We made $30 million in royalties on that game (off of a $2.5 million investment), plus another $48 million selling the IP to our publisher. Oh, and we were also part owners of Gathering of Developers when that was sold to Take2. And finally, we have been pretty lucky with other investments, both in the stock market and in other studios.
And though 3D Realms now describes itself as "a much smaller studio" that will "continue to license and co-create games based upon the Duke Nukem franchise," Miller believes that newfound focus on external efforts should have come years ago.
"I think I would have abandoned internal development six or seven years ago," he replied when asked what he would have done differently. "I much prefer to work with external studios to develop games, as we did with [Remedy Entertainment on] Max Payne and [Human Head Studios on] Prey. Radar [Group] is following this very model, with no internal development...it's much more cost effective for us, with lower risk."
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Comments
Everybody is pissed yes , but they still wait for duke deep inside ;)
But completely understandable.
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wtf noob ? O_O
"The next few years should see a strong resurgence in Duke,"
gee make sure it's by 21 of december 2012.
We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."
Casual? ... is that what 3DR is? Only that cause DN3D was so great even then casual weren't too casual to resist :) (i remember playing LAN at my elementary school 8yr old kid)
I hope we don't get Activision#2
On the other hand , these casual games are a way out , so it's partly excused , it's a good way to get some money in a cheap way. However fear that the CORE could then be ... not interested anymore?
What do you think , did 3DR really lost money ? Or they fired the team cause they are actually making this so called "new business model"[external development] .... look the motive ...
-DNF is getting nowhere fast ... but it is progressing
-3DR thinks up a new business model
-3DR fires the team and says lost money , massive hype/publicity
-3DR is sued by take two , another publicity
-3DR makes original fans angry and angry until they don't care anymore
-3DR new business model shifts DNF development to external developer
-DNF never stopped development :)
-3DR focuses on publishing and cocreating CASUAL (console,handheld) duke games for cheap fast money
-3DR never lost money ;; how did they made radargroup :?!?
-3DR brings up more post-drama hype
-3DR has a ton of FREE publicity for it's new casual games. Any publicity is Good publicity.
3DR gained
-7,5 Million from DN3D
- All the third party console games( 3-5 Million)
- Wolfenstein 3D killing ( 4-5 million ?more?)
- 30 million from Max Payne
- 48 million selling Max Payne IP
- Prey ( not mentioned , maybe 2-3 million )
- Gathering Of Developers ( 3-5 million ?)
That's 100.5 million , suming the middle of the questinable #-# amount.
Now , they claim to have spent 20+ million on DNF , they made radargroup , ... spent 5-10 million there , ... co licence create other games (paying to external devs) about 10million for all those cheap games (even less if you ask me) .... they would still have 40 million(considering other expenses), come on. They're playing WOW and eating McDonalds while developing DNF. But you can't spend 20 million on that either.
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Quake 1 was so much more fun....
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When was the last time we saw from these gaming websites talking about how to grind more performance out of the lastest game on your PC?
Before Crysis the PC hardware evolved at a bombastic pace. After that, things for PC gaming goodies has gone dipshit. It seems the age of casual gaming has already come.
And FUCK THIS CASUAL GAMING. Period.
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and I really don't understand how there are any press releases for future products unless it's to pacify getting sued into oblivion.
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Seriously. Duke is dead to me. First this Duke Nukem Forever bullcrap, then the PSP games that look horrible, then "Duke in casual gaming" and yeah, of course there are tons of games in productions. This won't be anything "Duke" anymore, this will be some marketing bullshit.
Whatever they want to milk to hell now, its too late. They had enough time to do something good with the franchise. Duke Forever may have been good, but it has become a farce by now.
Sadly. I'm really sad about all this, but right now I'm just pissed about this. Call it Nerd rage, it really is. At some point you just don't care anymore, when they come with their warm promises after they shit in your cereals.
They literally pooped onto the hopes of thousands of fans, and now they slam their palm on the turd.
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Big mistake.Considering what they started out with was merely flat cartoons running around is a semi 3d enviorment.Everyone saw Quake and went nuts over the mighty polygon,and from there the graphics arms race was on full force.And Duke was swept up into it and battered about.
But what if 3d relms did something different? Like take advantage of the upped computer power and graphics,and made that 2.5D engine able to show super detailed sprites? The game would have come out years ago,and possibly with a 5th sequel or even a 6th or 7th...plenty of time to let tech catch up with their vision...there is still life left in Build engine games....perhaps they might think about it.
And about this new teasing media marketing shite....3DR, just go away. You've burned your cred with EVERYONE who considers gaming a hobby, just shut your doors, and GTFO.
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baby dont hurt me
dont hurt me
no more*
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But as much as I liked the game back then, this IP isn't that good. It's barely an IP, it's ONE unbelievable and over the top character who uses a lot of Army of Darkness-like one-liners. It's not like they've got some living, vibrant world with huge amounts of backstory fleshed out and tons of character development.
3DR needs to just put out a game or STFU. This IP shouldn't even have the status of being hyped.
Bring back Nuke for a fast dollar and to make the IP "casual" friendly is just a slap in the face.
Lot of very unhappy people, a cross section if you will of the old fan base. If this tread is any indication, then a about the only audience they might have is with the casual gamers.
I can see it now, next year, POPCAP GAMES PRESENTS, PEGGLE, DUKE NUKEM EDITION .... gee thanks for the memories assholes.
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Remedy's excellent work notwithstanding, does anyone find this statement of theirs extremely insulting? "Hey we know you guys worked your assess off for years with nothing to show for it but a pink slip but we should have shitcanned you ages ago."
I'm assuming Scott is speaking for 3DR here and not Apogee.
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Plus his comment at outsourcing makes him sound like an arrogant prick.
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How exactly do you throw so much of that money away on one failed project that you get to the point where you have to fire your internal development team?
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Barbie breaks up with Ken for the Duke in Barbie Adventures? Sorry, but Duke =/= casual. He kicks ass, and walks away with explosions and corpses marking the paths he treaded
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They just keep giving interviews to keep themselves relevant. Its just not cool any more.
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We want Duke 3D, or at least the spirit of Duke 3D back (Forever was looking good as well). We don't want some 2d side scroller, or puzzle game or whatever the heck they are planning on giving us.
Come on - it can't be that hard. Just give us what we want.
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