Divinity 2 Demo Hits PC, Xbox 360

By Alice O'Connor, Dec 21, 2009 8:10am PST "A glance at the first hours" of Larian's fantasy action RPG Divinity II - Ego Draconis can be now be sampled courtesy of a demo released today, available in PC form in a 1.77GB download from FileShack and for Xbox 360 via the Xbox Live Marketplace.

Divinity 2 stars a dragon slayer who ends up cursed to turn into a dragon, taking to the skies for dragon-on-dragon combat. What are the chances of that happening, eh?

Gone gold and already released in Europe last month, Divinity II - Ego Draconis arrives on North American shelves for PC and Xbox 360 on January 5.

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  • I just tried out the demo and I already found several major annoyances (for me):

    * No save/load in Demo, and even though the game claims it is autosaving, if you have to restart the game (because you changed some settings and want them to take effect) you'll have to start all over from the beginning of the demo, which leads me to ...

    * You can't skip the Intro videos when starting the game, nor when creating a new one.

    * Performance is abysmal on my Core 2 Duo E6600 8GB RAM XP 32-bit System with a GeForce GTX 280 regardless of lowest or highest graphics settings. Shame. Specifically, the game is pausing every half-second or so briefly and then is fine. All other games run flawlessly on my system, so I'll have to assume that there is a bug here.

    * Character animations are over the top. Seriously, every single NPC you talk to in the game gesticulates so wildly you're afraid they're going to hit you accidentally when they're talking to you.

    * Camera is b0rken. A few times in a conversation with NPCs, the camera would be placed halfway through my character's model and I couldn't see anything.

    * You can't customise the character at all for the demo; not even the frickin' name!

    * Grammar is an odd mix of middle and modern English at times. For example, one character said something like "the Divine must be revenged!" While Revenged might be acceptable for middle-English, the odd mix of modern and middle means it would have been better to say "avenged".


    I enjoyed Divine Divinity to a point and Beyond Dvinity, but despite the somewhat interesting story that might be here, and the fairly nice graphics, the Demo has completely turned me off from buying this game.

  • The difficulty's a bit silly. Mostly it's only hard because there's no indication what level range a quest is. After playing the demo for an hour or so I'd already stumbled into a few quests many levels above mine and promptly got slaughtered. It was a poor decision to disallow saving in the demo, because the last time this happened I was dumped back to the last autosave about half an hour ago.

    Still, the production values are pretty good for a relatively minor developer and I enjoyed it when I wasn't being murdered by surprise level 10 dudes. Worth a look.