Game Developer Magazine Unveils 2009's Front Line Awards Finalists
by Chris Faylor, Dec 08, 2009 1:30pm PSTWith the annual award season now underway, Game Developer magazine has unveiled the finalists for the various categories of its annual Front Line Awards.
"The Front Line Awards are an official way of recognizing one specific aspect of the industry: the tools that developers need to do their jobs," writes the magazine. "Front Line Award finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world's best video games."
This year, the nominees were based on surveys of Game Developer magazine subscribers and Gamasutra community members, with the finalists then selected after "Consultation" with Game Developer's advisory board and editors.
To determine the winners, which will be announced come January 2010, "professional developer were polled via an invitational survey." Until then, place your bets on the following finalists in art, audio, middleware, engine, programming, and book:
Art Tool
Autodesk 3ds Max 2010, Autodesk
Corel Painter 11, Corel
Modo 401, Luxology
Autodesk Mudbox 2009, Autodesk
ZBrush 3.12b, Pixologic
Audio Tool
FMOD Designer 4.27, Firelight Technologies
Miles Sound System 7.2e, RAD Game Tools
ProTools v8.0.1, Digidesign
Vivox Precision Studio SDK v. 3.0.6, Vivox
Wwise 2009.2, Audiokinetic
Middleware
Havok Physics 6.6.0, Havok
morpheme 2.0, NaturalMotion
Scaleform GFx 3.0, Scaleform
Havok Behavior 6.6.0, Havok
SpeedTree 5.0, Interactive Data Visualization
Engine
CryEngine 3, Crytek
Gamebryo Lightspeed, Emergent Game Technologies
Source 1.6.1.6, Valve
Unity 2.5.1, Unity Technologies
Unreal Engine 3 Build 37xx, Epic Games
Programming/Production Tool
Adobe Flash CS4 Professional v10, Adobe Systems
Hansoft 5.3, Hansoft
Perforce 2009.1, Perforce Software
SlickEdit 2009 ver 14.0, SlickEdit
XNA Game Studio 3.1, Microsoft
Book
Game Coding Complete 3rd Edition by Mike McShaffry, Charles River Media
Game Engine Architecture by Jason Gregory, AK Peters
Mastering Unreal Technology: Vol. 1 by Jason Busby, Zak Parrish, and Jeff Wilson, Sams Publishing
Racing the Beam: The Atari Video Computer System by Nick Montfort and Ian Bogost, The MIT Press
Real Time Cameras: A Guide for game designers and developers by Mark Haigh-Hutchinson, Morgan Kaufmann
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Comments
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Then again, I'm a fucking house painter so what do I know.....lol.
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