Modern Warfare 2 Complete Impressions
by Garnett Lee, Nov 10, 2009 8:30am PSTA couple weeks ago Activision took a group drawn from members of the videogame media up to a resort in Santa Barbara for an intensive couple of days playing the freshly completed Modern Warfare 2. Extravagant? Sure, but that goes with the territory for a game that's become one of the biggest entertainment franchises in pop culture. The trip wasn't without utilitarian value either. The relative seclusion the setting provided made it easier to shut out distraction and focus on the game. Such an ideal setup also felt a little too removed from the real world to base a fair review on. So take this as impressions then from playing the full game.
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You probably already know whether you're buying Modern Warfare 2. For that matter, there's a good chance you already pulled that trigger and have the game. Either way, what you really want to know is "so what's it like?" For vets of Modern Warfare this sequel gets you back into the flow of combat so smoothly you'll almost forget how long it's been between the two titles. And, particularly through the first half of the single-player campaign, it brings out the strengths that made Modern Warfare an overnight sensation.
In the series' signature style the story moves around the globe taking you to locations exotic, intense, and sometimes disconcertingly familiar. While it certainly helps to have played the previous game, Modern Warfare 2 moves five years on from the first and builds its own storyline filling in the background where necessary.
Early on it all looks right on track and primed to deliver one the more intense shooter experiences ever. Tensions build rapidly and full-scale hostilities have broken out only a couple hours in. And then it takes a surprising turn. Call of Duty always differed from the pack by establishing this sense that you played a part -- albeit a critical one -- in the bigger scheme of things. After setting the scene for great battles and letting you take part in the first few, Modern Warfare 2 turns introspective.
It seems almost as if a screenwriter came in halfway through and decided to make it personal. A twisted web of conspiracies whisks you away from the battlefield. In its stead you find yourself thrust into a game that feels much more like it should have Bond or Clancy in the name than Call of Duty. Over the last couple of missions it degenerates into a confuddled mess that culminates in a hokey overwrought ending.
But you didn't really come for the story anyway, did you? Modern Warfare 2 hits plenty of action high notes. It does so, though, in a way that at times come across as covering the bases. For instance, there's a section clearly intended to take the place of the AC130 mission from the first game. But its replacement neither has the emotional impact of the eerie detachment as the spotter called out targets nor the raw feeling of power the heavy weapons on the gunship provided. Similarly, many of the set pieces while enjoyable feel like things that have been done over and over in games. Weapon caches too conveniently placed obvious ways the designers intended for you to play through a situation heighten the sense of déjà vu.
But you probably didn't come just for the single-player either. In that case you're in luck. Modern Warfare gained a lot of notoriety as the game that took the LIVE crown away from Halo. Modern Warfare 2 cements the series' place as the preeminent online shooter across both consoles: 360 and PS3. On PC it still holds its own but forcing matchmaking on a community that relishes its ability to choose will turn some away. No two ways around it.
Sixteen maps for competitive play ship with the game and they provide plenty of diversity to keep matches fresh for a while. Modes run the expected gamut from classic Free-for-All to Headquarters with the team-based variants still the most fun. The level advancement system returns along with the unlocks that let you access new weapons and perks. And while much concern was raised over the death streak perks they seemed to work as intended to help those who hit a bad streak get back in the game without throwing things completely out of balance.
With the new cooperative Spec Ops mode developer Infinity Ward hit the perfect compliment that completes the multiplayer offering. Born out of the speed runs fans took to making on the "Mile High" level that followed the credits in Modern Warfare, these mini-missions task you, and a partner if you want, with a variety of objectives. Some are as easy as defending an area from attack; others as offbeat as a snowmobile time trial. And nothing beats manning the side chain gun on a helicopter covering your partner on the ground as they try to advance.
More than ever before multiplayer is what Modern Warfare 2 is all about. Just looking at the volume of content alone makes the readily apparent. But it's more than that. Single-player isn't bad by any stretch; it packs the expected flash and offers plenty of opportunities to blow stuff up in grand style. There's also no denying the sense, heightened by how quickly you'll reach its end, that it also serves as a tune-up for the multiplayer main event. With the competitive modes to drive your obsession and Spec Ops as the perfect palate cleanser it's entirely likely Modern Warfare 2 might be the only thing many play for the next several months.
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Comments
"Be wary of freebies. The critic should ideally never accept round-trip first-class air transportation, a luxury hotel room, a limo to a screening and a buffet of chilled shrimp and cute little hamburgers in preparation for viewing a movie. If you go, your employer should pay for the trip. I understand some critics work for places that won't even pick up the cost of a movie ticket, and are so underpaid they have never tasted a chilled shrimp. Others work for themselves, an employer who is always going out of business. Yet they are ordered to produce a piece about Michael Cera's new film. I cut them some slack. Let them take the junket. They need the food. Also, I admire Michael Cera. But if they work for a place that is filthy rich, they should turn down freebies."
Garnett Lee is a hack.
Shacknews didn't even report on all the missing features on MW2 until like 3 days after the news dropped. And they've never even mentioned the game would only be 9v9 max (news that came out a few days after that).
Fuck shacknews, fuck MW2, and fuck all of you in the comments section.
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Their polish and attention to detail is rivaled by few and separate them from almost every other game studio out there.
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Thanks!
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I have no idea how people can put up with the !%#@!@%ing slow controller inputs. I was hoping I could put up with it enough to justify buying the game but between the POS console controllers and the POS PC support I'm pretty well S.O.L. on this one :(
Ah well, I'll go spend that $60 on a bottle of Scotch instead.
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http://www.youtube.com/watch?v=4vOMuAhz6rE&NR=1
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What other games have we had to look forward to? It's the best from the bottom of the barrel. Just like how LFD2 will sell a ridiculous number of copies even though it's just a expansion pack listed at full price made to obsolete the game before it.
This disgusts me and gamers are so hard up for good games they'll buy this stuff. I bought MW2 cause it was awesome, I'm not buying this because it's just the same thing with a different look. Oh and they nuked dedicated servers, but of course no real gamers care about those.
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http://www.youtube.com/watch?v=H9m8dDstPb4
This is a joke, right? They're getting a penny from me.
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Shallow, empty, full of stereotypical racism and some quick thrills.
I've been playing games since the Atari days and never have I felt so appalled having to actually kill "virtual" innocent people. It just felt wrong. Out of place and would've been enough to just have you watch do the bad guys their thing...A cheap shot trying to stir up controversy (which is what sells). I can already see some crazy folks who go on a shooting rampage somewhere screaming "I got that idea from MW2". This will only give the government more proof that the VG industry does need to be regulated...
From a gameplay point of view, this game offers nothing. You team mates are in god mode and never die. So there's never a sense of urgency even tho things can get crazy. Your almost like on rails, I can't go here, can't go there. Yeah the weapons are solid and cool...so what.
Visually Crysis makes this game look like its from 1998, imo. While the frame rate is nice and smooth on my SLI rig, have a look at the textures close up or closer. It's ugly. Why am i buying a $300 graphic card (or 2) for? Maybe at least an option?
And being a game composer myself I usually never rag on the competition but Hans oh hans. All this money and no real orchestra? Recycled sounds and themes from Rock, Black hawk down and many more...I consider myself a Zimmer fan but it's a disappointment on one hand and on the other it proves that oscar Film composers do not = a great game score.
I think overall this game shows everything that's wrong with games these days and games like Uncharted 2 do exactly the right thing...but heh im just another asshole with an opinion...:)
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I like the cutscenes and the production value in this one, though, so I'll probably watch the youtube version of them :)
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I hate where the gaming industry is heading.. disgust over game producers treating consumers like drug addicts and they are the drug dealers..
your now getting an incomplete game made that way on purpose so they can sell you the rest of it in a few months .
why ? bullshit marketing tactics
it ruins your purchase to know that your being treated like a drug addict and your not getting the best game , your getting enough of a game to make you want to buy more .
it's bullshit.
there's plenty of money to be made with a sane business model that lets consumers enjoy their purchase and game makers make allot of money ,
when it goes over to insane greed money sucking tactics like the type Xboxlive PSN and G4WL use it's hard to come away from a purchase and not feel like you just got raped.
for what ? wanting to play a stupid game ?
if you look on any wall street investing page they are literally betting millions of investment money into video game titles and this is destroying gaming the same way it destroys every market it touches it instills greed and money sucking tactics that make the consumers leave effectively killing it .
people used to buy games because it was fun it seemed like games stayed on sale for a long time and people played for a long time because of game updates and word of mouth.
I guess if there is extra money to be made and your willing to screw the consumer it will happen and that's what is going on the consumer is being raped and told to like.
the price of the game will go up the content will go down the DLC's will become more frequent until there's no life left and gaming industry dies .
I hope they all get azz cancer for being greed SOB's we had a good thing but like always greed and assclowns ruin it.
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http://www.infinityward.com/forum/viewtopic.php?f=24&t=166506#p2893390
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Connecting to new host....
WTF!
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IW betrayed PC gamers. I still couldn't believe at a time Call of Duty was a PC only game...
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A map
http://www.codboards.com/showthread.php?t=31565
Also AC-130 and nuke in multiplayer. I think that modders at least deserved some recognition from them. B
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- Team mates still have god mode.
- You are still not rewarded for using stealth, enemies will still surround you from all directions no matter how you play.
- 'Whack a mole' gameplay mechanics still in place.
- What instances of realism CODMW had have completely gone out the window now. Radar gun, right.
Plus you've taken out all the good things for the PC version, congratulations.
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I'm just going to go back to enjoying CoD4 now and I don't think I'll waste my money on this game.
http://www.youtube.com/watch?v=5MdSwgKtSYg&feature=player_embedded
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So much for IW's claim that IW.net would prevent hacking, cheating ect.. if anything they made it easier.
Just one more reason not to buy this game.
http://www.youtube.com/watch?v=5MdSwgKtSYg
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Console system - $5
Extra settings - $5
Patch - $2
Let's face it fuckers. IW.net is nothing but a way to get people to pay for DLC content, just like the console counterpart. There's no 'significant improved player experience' with this crap. Just significant financial extra income for you. And you couldn't do that in the past because you had no way to. Consolers had to pay for DLC Map Pack while we were given for free in form of a patch. Well scratch that. Everyone's paying us! Freebie land is overrrrr
all your base belongs to activision! resistance is futile!
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