id's Rage Unlikely to Use Dedicated Servers

By Chris Faylor, Nov 06, 2009 1:00pm PST While id is still deciding exactly what the multiplayer component of Rage will entail, the studio has said that the shooter is unlikely to support dedicated servers on PC.
"It's not cast in stone yet, but at this point no, we don't think we will have dedicated servers," id technical director John Carmack told Variety's The Cut Scene before noting "things are cooking along well" for the PC, Mac, PlayStation 3 and Xbox 360 title.

Infinity Ward recently revealed that its anticipated shooter Call of Duty: Modern Warfare 2 would not support dedicated servers, a decision met with vocal opposition.

"The great thing is we won't have to be a pioneer on that," explained Carmack. "We'll see how it works out for everyone else." An online petition opposing Infinty Ward's decision has surpassed 185,000 signatures, with the studio arguing that the new matchmaking system will provide more players with a better experience.

Lower player count, worse latency and the fate of mod support are among the various topics that have fans up in arms over Modern Warfare 2's lack of dedicated servers.

And while id has yet to say much on the topic of Rage's multiplayer component other than admitting it's a work-in-progress, CEO Todd Hollenhead recently suggested that the traditional inclusion of mod support was likely, but represented "something we may [have] to sit down and have a discussion with [id owner] ZeniMax about."

Thanks to everyone that sent this in.

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58 Threads | 260 Comments

  • this is following the DRM trend. it's basically high potential completely obliterated by not allowing to have dedicated servers.

    the people this generally doesn't effect are those who only plan to focus on the SP aspect of the game. which is fine, you're entitled to not be affected by the poor choices developers are starting to make more and more.

    what it takes away from is the ability to make custom maps among other things, but primarily that. a game's longevity is highly dependent on the flexibility given to the players. if there is none, there is going to be a large amount of people who will pass on the game solely based on no dedicated servers.

    customization (steve meyers found this out) gives the players limitless attention span in a highly ADD influenced community. there are many players (myself included) who never even touch the SP version of any given FPS. the only reason our hands touch the game is for MP.

    dedicated servers give a sense of community for the game as well, where you can host a server and have regulars, clans developing or homes for existing clans to mess around on between matches, fast download servers for custom maps, gravity adjustment, among many other things already mentioned.

    just very hard for me to take in as a consumer for a business model that has always been driven by the purchasers, rather than the businesses pumping out products, to feed the cows. if statements and voices go unheard, it is a direct representation of the game developers themselves killing PC as a platform when it comes to game sales rather than piracy or the fact that "everyone is moving to consoles". this is entirely not the case, there are many other reasons why FPS players will stick with PC besides keyboard + mouse...and the developers are doing away with the advantages. and the denial of that by the developers is what hurts PC sales more than piracy. there are very few games you can actually pirate and get to work in multiplayer mode. multiplayer is purely what drives high PC game sales. stop shooting yourselves in the foot, especiially disheartening to see this happening from id, probably the most fun MP games to date and most modded. there are hours of advertising and entertainment just from quake acrobatics alone which is undoable in a non-dedicated server environment.