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Preview: Why SKATE 3 Isn't SKATE 2 DLC

by Chris Faylor, Nov 06, 2009 8:33am PST

"SKATE 3 is just too big to have been released as a downloadable expansion," producer Brian Lindley tells me of the sequel announced just shy of eight months after SKATE 2 arrived.

We're adding several new features and a entirely new city in Port Carverton, so SKATE 3 is an all-new experience," he says. Among the various additions are a focus on team play, new tricks, the Skate.Park editor, the Skate.School training mode, and new challenge modes designed around co-op.

And just how does this focus on forming the "ultimate team" affect the single-player portion of EA Black Box's stick-flicking skateboarding sequel? "Players will still have the freedom to advance their career in single-player, if they choose," notes Lindley.

"We definitely want to encourage all players to take their skater online, whether playing with an online team, or the numerous competitive and cooperative modes," he adds.

"The primary career goal in SKATE 3 is to form your own team and lead it to the top of skate industry. Your progress towards that goal is tracked in the growth of your team's roster, cash earnings, and most importantly, sales of your team branded skateboard. How a player chooses to sells boards and grow their team is largely up to them, and can be achieved through any combination of offline or online play in SKATE 3."

Of course, as with previous SKATE titles, the experience isn't just limited to in-game antics. Players will be able to share video replays--a feature that has provided much entertainment in past entries--as well as custom graphics and parks. Depending on how well their custom content is received, players can earn in-game bonuses.

The game's Skate.Reel replay editor is also being expanded for "team based video creation," but Black Box is remaining mum on the specifics, merely noting that it's "an integral part of our online community" and promising more details soon.

Crafted by series creator Black Box, Skate 3 hits PlayStation 3 and Xbox 360 in May.





Comments





  • I'm not feeling any hate for this. Skate 2 was a great time and really made the controls feel less muddy. I don't feel like it's comparable to Tony Hawk until they start putting a ton of zany impossible tricks in the game. As long as Skate lets you do a small trick that looks and feels great, it won't be THPS.

    I'm a guy who usually never finishes a game and i went through Skate 2 twice. I completed everything including coop challenges with my buddy. I was left wanting more coop action. Then i see this and it excites me. Maybe EA will start shitting the bed with this one, but i doubt it. Skate just feels good and there are many creative ways to do tricks in it. When you've played a game for a good 80 hours and are still amazed at the tricks some people pull off, I'm sold.

    I shouldn't like these games at all, but they come off as very satisfying. You can do a great 3 foot grind and get more excitement than grinding a space rail to the moon in tony hawk. That's my opinion. Commence the flaming.