Evening Reading: Spoilers

By Garnett Lee, Nov 02, 2009 6:19pm PST I'm pretty sure Chris doesn't really trust me with this thing yet. I feel like I'm in a scene from a John Hughes movie where I'm standing on the porch picking up my date and have to pass inspection first.

A couple of things I saw today got me thinking about the dilemma faced in both promoting and covering narrative driven games. In an interview with G4TV.com Heavy Rain director David Cage confirmed that they are working on a demo for the game. But they face two difficult problems. For one they don't want to give the wrong impression about what sort of game you'll be playing. For another they have to be careful about giving away too much of the story.

That second point came up again in another story I noticed while on the site. My good friend Patrick Klepek had been reviewing his notes from TGS and came across a little part he'd glossed over from a demo of Alan Wake. During it developer Remedy's managing director Matias Myllyrinne said that while it would be something they'd discuss with Microsoft that he'd prefer they hold back the ending from preview copies of the game sent out before release.

For my side of the deal it's a clear sign that we have to get better at what we do. Too often our stories amount to little more than book reports on the content in a game. Guess I better get to work. Or I could go catch the second half of Monday Night Football. It is Saints and Falcons after all.

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  • GameSpot gave Dragon Age a 9.5 on PC, 9.0 on PS3 and 8.5 on 360.

    From the review:

    "The differences between versions aren't limited to the interface. Dragon Age doesn't look amazing on the PC, but it's an attractive game nonetheless. Zooming from an isometric view to a third-person perspective is slick, and while environments don't hold up quite as well when viewed up close, they're consistently lovely when viewed from above.

    On the flip side, the Xbox 360 version looks positively disappointing. Textures are highly compressed and colors are washed out, though the upside is that this version maintains a smoother frame rate than on the PlayStation 3, where things might get jittery when swiveling the camera around. The PlayStation 3 version features higher-quality textures than those on the Xbox 360, better color saturation, smoother facial animations, and shorter load times. Minor visual hiccups, like corpses that disappear and reappear, are a bit more common on the PS3, however. The PC version is the superior experience, but if you're choosing between the two console releases, the PlayStation 3 has the upper hand. Some minor glitches are shared between the console versions, however, such as rare occasions when the soundtrack or voice-overs disappear. We also ran into a few quest malfunctions that could be replicated on all three platforms, though they were relatively minor and did not interfere with the progress of the main quest."