Ratchet & Clank Dev Debates Graphics vs. Framerate, 'Probably' Not Making More 60 FPS Games
by Chris Faylor, Oct 29, 2009 5:08pm PDTFollowing an analysis of review scores and the value of a fast framerate over graphic quality, Insomniac has stated that just-released platformer Ratchet & Clank Future: A Crack in Time (PS3) is "probably" its last game to run at 60 frames per second.
"There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game," reads a blog post from Mike Acton, the studio's engine director. "However it does appear that gameplay scores are also influenced by graphics scores. i.e. Better looking games appear to be more 'fun' to reviewers."
Acton explained that "only a minority...notice framerate as a significant issue of any kind" and noted that some players even view slowdown "as a reward for creating or forcing a complex setup...as in, 'Damn! Did you see that? That was crazy!'"
Though "framerate is still important to us" and "should be as consistent as possible and...never interfere with the game," Acton concluded that "it's not on the same pedestal it was before"
and "A Crack in Time will probably be Insomniac's last 60fps game."
"The correlation with review scores is clear," he added. "When there is a clear choice between framerate and improved graphics, graphics should win."
Curiously, Insomniac's study also "found no direct correlation between gameplay scores and final scores." The independent developer has yet to formally unveil its next project, with a recent sign implying that the studio is readying a new Resistance entry.
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Comments
60fps is a must, it will stay, graphics will go up as Gpu's get more powerful, simple as that. One developer means "nothing" in the overall scheme of things. PC gamers would be completely disgusted if a shooter or racing simulator were produced at 30fps, just to have a few extra textures rendered... While it's still ironic though, a PC gamer will buy the best hardware and turn the gfx options all the way down... Not all, but the majority of the hardcore, it's about "their" performance in the game, not the performance of the game, nor it's looks....kinda...eh it's tough.
Myself, I'm a PC Gamer, always have been, and I'll be damned if I play any game at any time with less than 60fps "by design", and I have nothing to fear, PC gaming is about the elite, in software, hardware, and us enthusiasts. We'll never settle for less, I promise you that. The fact that 100x more people download a benchmark when it comes out rather than watch their favorite tv show is proof enough. Watch benchmark tools, of any kind, when they're released, they're downloaded so damn fast it's incredible, faster than new demo's of games in waiting. This says something, also, look at the technology trend of LCD TV's, up to 240hz now....with 60hz not even the norm, 120 is now. And the other half of the industry is going to simply ignore all of this?????? NEVER
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There are also tricks that are probably available to developers to make a game running at 30 fps look a bit smoother so the difference between 30 and 60 fps won't really matter as much. It really just depends on the experience that the developers want to present to the player and the fps is a side effect of that
ouch. another blow for hardcore gamers today.
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part of the allure of call of duty on consoles is the relative buttery smoothness of the framerate. and given than the biggest console game around runs at 60fps it's hard to take his concern over possibly losing some small percentage on a review score seriously.
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I don't play their games, so I wouldn't mind if they weren't making sweeping, pulled-out-of-their ass statements like "There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game". Maybe not for your bouncy bounce, bang bang games, but hell will freeze over before I or most of my friends lay down bucks for a 30 fps car simulation, for example. I'm looking at you, Forza 1.
Insomniac only makes games for the PS3, and if they actually made cross platform games,
PC gamers should be better off with games that focus on better graphics, as you can always get a better fps output than the aging consoles. A game might only run 30FPS on a console, but for the PC, that game has no limit.
ah the times...
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mario galaxy is way more fun that rachet.. and not even in HD.
gameplay rules all.
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If it were true 720p there were be more buzz and sales for the game and the hard work of the artists wouldn't be sacrificed to the frame rate. The game doesn't even need better textures or higher polygon models. They are excellent as is, it's the vaseline effect that hurts it.
He mentions the effect of frame rate on gameplay in passing, that the frame rate must be consistent. Otherwise it will affect the gameplay score. There are quite a few action games that don't have consistent frames and the responsiveness suffers, sucking the fun out of the game.
The most extreme example is Crysis. There were no systems that could run that game reasonably in the months following its release and reviews judged the gameplay through that lag of display and control input. Playing the game on a system that runs it smooth is dramatically more fun.
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I have not once considered engine slowdown to be a reward so much as the action on-screen that caused the slowdown; which is to say, the slowdown itself has always been viewed by me a negative side-effect of having fun rather than adding to the fun. I have a background in PC gaming though, where slowdown is either the result of a badly written game, or a computer where I almost always have the (less-desirable) option of eliminating the slowdown with the purchase of a new component.
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I'm perfectly happy with games like Uncharted or Gears of War running at 30fps, as long as the framerate is locked. Anyone who has played the new Ratchet & Clank will tell you that, whilst it often runs at 60fps, it just as often dips massively. I would much rather they stuck with a consistent 30fps and upped the visuals of the game.
Of course, keep 30fps away from my Forza though!
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I'm surprised they needed some kind of an analysis to see that. Oblivion, Fallout 3, Gears of War, BioShock. Pretty obvious, really. The best looking games usually get the highest scores. Doesn't matter how mediocre they are.
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Personally, as a PC gamer, I care more about frame rate than graphics quality. Low frame rates make me sick.
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