Left 4 Dead 2 PC Demo Released
by Nick Breckon, Oct 28, 2009 5:08pm PDTAfter a one-day delay, the PC demo for Left 4 Dead 2 preorder customers has been released.
The demo offers co-op or LAN players a chance to check out the New Oreleans-centered "Parish" campaign.
The demo will be available for non-preorder PC customers and Xbox Live Gold members on November 3. Last, and most definitely least, Xbox Live Silver members get access on November 10.
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Comments
everything is specular mapped to off the scale .
models look like crap lots of weapons for no reason .
melee weapons are useless crap add on .
this is what happens when you start making PC games for console ports you get over rated crap yesteryear graphics with some bells and whistles and a new game price tag.
over sized text and UI menu for console retards a few cool tunes to distract you from the lack of any new game play a few monsters that were most likely cut for l4d 1 because they sucked .
and a host of console fan boys that will shout down anyone who doesn't sing the games praises.
total fail .
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About the game though, it feels different then number one, but i like it, already more weapons then in number one, love the new detail and gore with the common infected, and as i was before playing the demo, i really wanna play versus mode to try the new ones out .
But since the demo comes out sooner for people that have pre-ordered it, my main worry is now not to get bored with single player/co-op before the game comes out
Awesome.
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The pistols seem less accurate to me than they were in L4D, and not capable of quite as high a rate of fire. That's really the only negative I noticed. I was always big on the dual pistols, preferring them to all of the other weapons, and I had gotten really good with them the way they were (still have 100% accuracy in my L4D stats with them) and they account for over half of all my kills. So the new "feel" is gonna take me a while to get used to. And I wish you could choose to drop your primary weapon in order to grab a melee weapon instead of the pistols.
The new 3-round-burst assault rifle is pretty neat, but I'm not really sure what it offers over the old (and still present) M-16 assault rifle. They both fire the same ammo; you just have less control over the firing rate. I don't understand that choice. Maybe I'm missing something.
Haven't quite figured out the boomer bile, yet. I threw it on a witch and the other infected really didn't seem to do anything but mill around in the general vicinity. Are they supposed to attack whatever you throw it on?
The defibrillator is cool! It replaces your medpack if you're carrying one, but it's a HELL of a lot more convenient than waiting for a rescue closet when someone goes down, especially in a finale standoff where there ARE no rescue closets.
The adrenaline (yes, there is adrenaline to grab AND pills: you can choose which to carry if you come across them both) is a new favorite for me. Instant speed boost above and beyond even your normal top speed as well as an ability to run right through hordes with guns blazing and not be slowed down. This really appeals to my style of play.
So far, I'm not real crazy about the melee weapons. All I've seen so far is the frying pan, the nightstick, and the guitar, but the aiming ("hitbox") with them seems way, way too finicky for me to want to trade in dual pistols for any of them. Maybe that'll change as I play it through a few more times.
I really dig on the new music. Gives the campaign a great New Orleans flavor. But the new characters don't yet seem to have as much unique, quirky character as the L4D characters did. But again, this is just a small slice of the full game and perhaps they're still adding voice cues and dialog.
BTW, the hunter's new skin where he just has the same hoodie and pants as the old one except with the sleeves and pants legs cut off cracks me up.
Anyway, I've played through it only once, so I'm gonna get back to it!
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yes, sir, i am here for the gore and valve delivered. thank you very much!
btw. it's awesome in every aspect. It's a bit an expensive dlc, but hey - played the demo at least 5 times trough - and demo alone is better than the whole l4d.
Slower, weaker gameplay.
Something's wrong with proportions or fov like guys before said.
The worst is it doesn't have this feeling of adrenaline rush when the hordes attack. Something that l4d gives me every time I play it :(
Something's missing/wrong, don't know what, but I hope the full version will be better, if not I'm worried I'll play it once :/
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Also a bummer that you can't see your torso, arms, and legs when you look down like you can in L4D.
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I'm playing the Australian version and the censorship fucking sucks. Bodies vanish almost straight away after you kill them (by fading out) and there's no gibs or blood whatsoever. It's tamer than the first version.
The server browser is still not fixed. Every game I've played has had a 300+ ping either for me, or people joining it. I was playing with people from singapore and joining servers in France. What the fuck??
Verdict: If you really like L4D then I guess I'd get this, it's more of the same. Otherwise I'd save your money, I'm kind of wishing I didn't buy it now.
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there are so many new weapons, and the demo is just a taste of what the full game will be. it's hard to tell how good or bad the full experience will be. there's just not enough play time in the demo.
but with the new enemies and weapons, i'm sure there will be so much variance per play-through that i won't be bored for a long time. the versus mode ought to be great, and i can't wait to see what this realism mode is all about.
all in all, it's panning out to be a worthy purchase.
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Love the bile bomb; using it on somethign like the witch or tank is great fun. Love the melee weapons, and the new combat ones.
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A good sign for this game but typical of STEAM and it's one of the very few reasons that I dislike having to use STEAM for games. (Note: I said "very few" - for the most part, I can appreciate what STEAM does and is.)
Sigh.
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The detail is amazing, especially on the zombies.
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