Left 4 Dead 2 Getting 'Realism Mode'
by Chris Faylor, Oct 08, 2009 9:30am PDTIt seems Valve revealed more of Left 4 Dead 2 than it meant to while blowing out the game's new Scavenge mode, as 1UP took note of an option for "realism mode."
"That's a special modifier that we forgot to hide for this demo," explained Valve's Chet Faliszek, with marketing VP Doug Lombardi then describing it rather vaguely:
"Take Portal for example: We had our best internal players who could blow through that game in about 30 minutes, but within weeks of launching it we had people on YouTube beating [the testers'] times by 10 minutes or more. Realism is for those players."
The zombie shooter sequel hits PC and Xbox 360 on November 17, backed by a $25M ad campaign and enough hype to guarantee you'll hear plenty more about it before then.
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4 new specials
5 new campaigns
4 new survivors
New uncommon common
Scavenge mode
20+ new weapons
Realism mode
AI Director 2.0
What else, Shackers? Even from just that list I think we've busted the DLC myth.
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I prefer Zombie Nazi's to L4D because they might not require headshots, but you won't get into any higher levels with doing mostly headshots...
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"Grrrabbin' pearls."
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Here's some Charger/Scavenger gameplay. There are a couple other videos there too from the Survivors perspective.
.. If they just make it unreasonably difficult for the sake of appeasing the ACHIEVEMENT WHORE generation, another disappointment.
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I wonder what exactly this 'realism mode' will entail?
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