S.T.A.L.K.E.R.: Call of Pripyat Screenshots Compare DirectX 10 and DirectX 11
by Chris Faylor, Sep 25, 2009 9:15am PDTTo demonstrate S.T.A.L.K.E.R.: Call of Pripyat's support of DirectX 11, publisher bitComposer has issued some new screenshots from GSC Game World's latest.
Explained bitComposer: "S.T.A.L.K.E.R.: Call of Pripyat will support two of the most important features of DirectX 11: 'tessellation' and 'compute shaders.'"
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Comments
I think games have reached the "good enough" point in terms of graphics for the time being.
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DX is just a fucking API. It's a development tool, not a fucking hardware upgrade or something. The steps have always been incremental, yet necessary. You can blame hardware manufacturers for hyping it, but not Microsoft. DirectX 9 was a very noticeable jump because it was the first shader heavy update. Remember, this is when we first really started seeing cool-ass looking water effects and what not. But really, DirectX isn't only about making games look BETTER. It's also about streamlining development and making existing implementations work better and faster.
Second, to all these kiddies bitching about upgrades, I wanna ask what the flying fuck do you expect? You have to upgrade at some point, so it's your own fault if you wait till you have to do it all at once. And if you're on 2-generation-old hardware then it sucks for you. Suck it up, or go buy a fucking console.
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And yes, I'm on XP but I have DX10 GPU. I'm not going to upgrade to Vista/7, I'm all good with DX9. Actually pretty relieved that the DX10 is Vista+ only (apart from some DX10 only games, like upcoming Alan Wake), I can play with DX9 and kep graphics settings pretty high, I'd probably have to take them down a bit with DX10.
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Take a page from Valve's how-to-sometimes-not-be-retarded book and build your engine while concentrating on the hardware of the majority for better sales and polish.
I'm assuming the rest of the engine is flawless and the poor engineer is bored out of his wits with nothing to do if they have time to tack on DX11 shit.
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a) We all agree that the DX11 shot looks better than the DX10 shot, right? Sure, by only a small amount but still better, yes?
b) With new technology coming out it's better that games take advantage of it than just keep on trucking with the same old stuff, right?
c) Nowhere does it say that DX11 is required, or even that DX10 is required. Why is everyone acting like this is some sort of horrible conspiracy designed to sell video cards?
d) DX11 is moving things forward. Isn't that good? Would you rather that things not move forward? If you don't think this is enough, what would you like to see?
Finally, people aren't understanding something: DirectX 10 or 11 is not about making games look 100x better. It's about improving the development pipeline. It's about making things better and easier to implement. A nice side effect is better graphics, more stuff implementable, etc. But it's never been some sort of magic bullet to make games automatically more awesomer:
http://www.shacknews.com/laryn.x?id=14877234
http://www.shacknews.com/laryn.x?id=16356107
The reason DX10 was Vista exclusive was not some evil conspiracy to sell Vista, it's because it required fundamental operating system changes not possible with XP. That's why no one has ever hacked it back into XP (efforts to do so have failed).
This is different from games like Shadowrun or Halo 2 which had Vista as an artificial requirement but really ran on DX9 - that was indeed an evil conspiracy to sell Vista. Which failed.
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Also - I'd like to see DX9 shots to boot, Crysis in DX9 and DX10 looks essentially identical (except DX9 used to be 10% quicker, I think they finally fixed that now)
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dx8 was a huge jump
dx9 small
dx10 huge jump
dx11 small
i REALLy noticed a difference going from 9 to 10, but all i see in 11 is small shadow details.
whens 12 supposed to be released? 2011?
maybe dx11 looks noticably better than 10 while in motion, but i doubt it,
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Basically what tessellation does is increase the number of polygons in an object. The amount of polygons an object has determines how round it is. Increasing the number of polygons that a face has, say, is very important -- wrinkles will be actual polygons instead of textures painted on a flat surface -- ears and noses will no longer be jagged and pointy -- teeth and eyes will be rounded and smooth. It's the difference between Lara Croft in the latest Tomb Raider and Aki from Final Fantasy, The Spirits Within, wrinkles in her clothing and whatnot. Combined with a good LOD, nearer characters will be super-hi-polygon and realistic looking, while characters that are farther away will have their polygons reduced accordingly.
Both of these advancements are extremely exciting, and I for one can't wait to see what can be done on DX11 hardware and software.
I think a lot of the backlash is because we're in a global recession and people are more money-conscious and don't like the idea of upgrading. Of all the comments I read, the one thing they all have in common is that in essence they all come down to a question of "worth". Is it "worth" it. Well, if you enjoy new technologies, and computers are a love and a hobby and you want to see advancements like "Toy Story" graphics, then it is certainly worth it. If you don't care about graphics or advancements in technology, then why the hell are you still a gamer, anyway? We're in an age where gaming and technology are one and the same; a Siamese twin. The two are inseparable and entwined now, forever. Some of you may resist it but it's not going to just stop or become simpler all of a sudden. Technology is going to keep advancing gaming and immersion and complexity whether you want it to or not, so either get used to it or jump ship and stop buying games and new consoles. But don't come into a gaming website, maintained by people that love games as a hobby and past-time, and insult us because you're too poor or not passionate enough to enjoy the latest technology for what it is.
Furthermore, it also comes down to the fools that bought into marketing hype instead of looking up what Direct 10 and 11 actually are. I'm glad many of you now know that marketing is tricky, and you're now skeptical of new technical jargin, but your gullibility regarding marketing is hardly a reason to be angry at the technology itself, and is downright ignorant.
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According to the Steam Hardware survey results, less than 30% of gamers are DX10 equipped.
I don't think it's a conspiracy or some ridiculous crap like that, but DX11 doesn't move forward nearly enough. This isn't evolution. This is a tiny improvement that you have to look hard to see. They should wait until atleast 50% of gamers use DX10 and then roll out DX11 in a few years in the form of an evolutionary step. Every other DX has provided huge upgrades in graphics. If it only benefits developers, then what's the point? DX was made for gaming and gamers are the ones who play the game (we're half the picture.)
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The 2 DX10 features they had were hawt - volunetric smoke and that realistic rain running down a surface thingy. But no way in hell was I gonna use vista.
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It's clear that even now playing Xevius or Gallaga is still a lot of fun despite primitive graphics etc. STALKER's success won't depend on DX11. It'll depend on game play. When you combine good game play with top of the line graphics, well, that's just awesome.
That said I'll happily try the demo of this game on my GTX 260 :)
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I'll be using my DX10 card for the new Stalker now.
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So what happened to tessellation? In the 3rd and 4th screens (the ones with the brick pillars), the twisted piece of metal sticking out of the ground to the left is clearly supposed to be round, but in BOTH shots has 5 flat sides!!! I thought tessellation was supposed to put an end to flat-sides round objects!?
To be fair to the DirectX11 guys, this is not a 'magic' feature and must be coded for by the developers. The guys writing this game don't seem to care about it too much, even though they clain they do in their quote.
It is sloppy support of the new features that will give DirectX11 a bad name, not DirectX11 itself.
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