Microsoft Forces Valve to Price Left 4 Dead DLC on 360
by Nick Breckon, Sep 08, 2009 1:20pm PDTThe decision to charge for the Xbox 360 version of the upcoming "Crash Course" Left 4 Dead DLC was ultimately made by Microsoft, according to Valve's Chet Faliszek.
"We own our platform, Steam. Microsoft owns their platform. They wanted to make sure there's an economy of value there," said Faliszek to Eurogamer.
The first content release for Left 4 Dead, which included a new Survival mode and extra Versus maps, was free on both platforms. Crash Course, set to include a new campaign for the game, will be free on PC and cost 560 Microsoft Points ($7) on the 360.
"[Microsoft] helped us get the first one out for free," explained Faliszek. "We had the one DLC out for free. And I think... they have to look and say, wow, we're kind of being unfair to everybody else if these guys can do that."
Added Faliszek: "It's not like we're looking at this as, 'Oh my god, we need some money, we're going to charge,' obviously, or we'd do it on the PC. So it's just kind of the way the system works right now."
Valve will also have to put a price on its upcoming Xbox 360 Team Fortress 2 DLC pack.
"On the consoles, they want us to charge money for [DLC], because that's in their model, and our model is very much more to grow the community by giving out free updates," said Valve president Gabe Newell last year. "That's harder for us."
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Comments
Different company, but Activision basically ruined CoD5 with this shit by basically making $30 in DLC necessary to play the game online. Lame.
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By agreeing to release it as paid DLC, you will splinter the community if the Have's and Have Not's cannot play together.
That or I would have priced it at $0.01 or as CHEAP as possible through their crappy system.
I wonder if Valve got paid to "agree" to this outcome? $7 per download maybe? :(
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Killzone - sure, it's a console exclusive, Halo - same thing! Gears of War? Well Epic are pretty much 360 devs nowadays.
but Valve? I mean cmon ......
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1) Monopolize PC OS market (Windows)
2) Monopolize PC Graphics software (direct x)
3) Undercut console market and sell crappy hardware to get foothold (xbox)
4) Drop support for PC Game market (GFWL)
5) Charge for previously free service (ie the internet)
6) ????
7) Profit!
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See: Games for Windows and its lack of support.
And Ensemble Studios.
And the Alan Wake fiasco.
And the Games Explorer in Windows Vista.
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Look the source engine runs smoothly on nearly ALL computers made in the past 2-3 years. If not then grab a $80 GPU and you are more than set to enjoy the real L4D, TF2, HL2, CSS, GMOD experience.
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I freely admit that I pay for Xbox Live, because I'm forced to since the only way to play online on the 360 is through Microsoft's pay service. It's really sad though that for all that it's not, Live isn't free. Microsoft seems very keen to hold onto that cash cow, despite the competition offering similar free services (PSN and Steam). No surprise that they force developers and publishers to charge for the content they'd rather serve free of charge as well.
Guess they've gotta make up those billions lost on shoddy hardware *somewhere*, and last I checked, people weren't lining up to buy hard drives with ridiculous $-per-gigabyte ratios and overpriced wireless network adapters. But I digress.
Live is a great service. Microsoft needs to loosen the reins a little bit and quit being such greedy bastards though. I love my 360, my Ps3, and both of my gaming PCs; truth be told, if an FPS comes out on all 3, I buy it for PC because a) online play will always be free, b) KB+M control is still superior to controllers, and c) there's the updates, freebies, and mod communities to keep PC FPS alive.
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Does anyone remember the two maps that Bungie released for Halo2 before Halo3 came out a month later?
Anyone...?
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Sorry Xbox owners.
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value for whom? the gamers? obviously not.
reason #129351832475891324 why i game on PC exclusively.
thanx but no thanx.
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Come on Microsoft. Come on. Knock this off.