Empire: Total War Update 1.4 Gets Smart
by Alice O'Connor, Sep 02, 2009 8:25am PDTThough Napoleon: Total War is in the pipeline, Creative Assembly hasn't given up on Empire, announcing that Update 1.4 will hit the PC strategy title in late September.
Improving the AI's combat behaviour and diplomatic decisions is a main focus for update 1.4, along with the usual assortment of fixes for bugs, crashes and--as ever--naval warfare, as detailed in the partial changelog below.
- Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
- Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
- Fix for fort guns using wrong targeting formula.
- Fixes to fort pathfinding and use of ropes.
- Multiplayer soft lock fixes.
- Fix crash in quotes table.
- Improved AI diplomacy.
- Cumulative updates to improve AI invasion behaviour.
- Added tooltips for alliance button in diplomacy.
- Bug fixes and improvements to AI counter offers.
- Improvements to AI diplomatic valuation of military access and alliances.
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working.
- Fixed disembarking subsets of armies and agents from navies.
- Fixed potential crash disembarking agents from navies.
- Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.
- Improved AI diplomacy valuation of technologies.
- Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling, even if a suitable unit was available - eg, Cherokee owning a region that rebels to American Rebels, the general's unit was a Native American chief.
- Fixed reinforcements from unreachable positions.
- Fixed bug preventing disembarking.
- Balance of power fix for attack of opportunity.
- Fixed bug that was causing issues with embarking an army containing multiple characters.
- Minor tweak to stop some ship sails endlessly play furling sound.
- Fixed path blocked bug.
- Diplomacy counter-offer improvements.
- Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
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Comments
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Poor performance too, I've got a fairly average gaming PC and even on fairly low settings, it chugs. Maybe it's just time for some upgrades...you guys see the DX11 cards will be out soon? Thoughts? Still not worth it?
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1) Fix the star fort crash when there are dudes on one of the outer regions and the fort breaks (thank god the AI never uses that part of the fort)
2) Make "demand surrender" actually do something or remove the button completely
3) Fix the houses you can get stuck in
4) Fix the mosques that people and horses get stuck inside the stairs
5) Fix puckle guns having 2 guys that NEVER move from the starting position regardless of what you order them to do
6) Fix the retarded cannon AI where if a cavalry unit swings wide to the side of a cannon line they will proceed to shoot through each other and half of them will die.
7) Make it so light infantry actually turn the way they're supposed to in light infantry formation when they reach their destination
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When I heard Empire suffered from similar issues, it only reinforced my lack of faith in the continued quality of the series.
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cause damn it just dies right now
Hrm... come to think of it, that's my approach to ALL computer games nowadays. And I used to be a release-day whore back in the '90s. Must be the wisdom of age -- although laziness is a more likely explanation.
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