Red Orchestra 2 Equips Persistent Ranks, Screenshots
by Alice O'Connor, Aug 10, 2009 9:02am PDTAfter a hasty announcement, Tripwire has revealed further details on campaigns and multiplayer in its realistic tactical WW2 shooter Red Orchestra 2: Heroes of Stalingrad.
Multiplayer will be expanded with several new modes, plus persistent stat tracking and player progression to unlock weapons and items--ultimately becoming a visually-distinct 'Hero' who will "inspire troops around them and cause fear in their enemies."
Tripwire touts "true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing... and more," plus a new first-person cover system with blind firing.
The game's two campaigns--one each for Russian and German sides--pack co-op support and focus on the Battle of Stalingrad between July 1942 and February 1943, curiously built from the game's multiplayer maps arranged into campaign order.
No release date been announced for the Unreal 3 Engine-powered shooter.
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Comments
I want to be a soldier.
If I wanted to be a hero I'd play Battlefield Heroes.
Sincerely disappointed in this graphically so far. The old RO had so-so graphics, but excellent art direction. This one just looks bad.
If the game will feature distanced combat, it will be interesting to see how they deal with problems like grass visibility. They had a lot of cool ideas in the first game.
I didn't even know a sequel was in the works. I can't wait to play the new version, and the addition of single player campaigns sound great!
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-X
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Damnit! - Why is such a game-breaking multiplayer mechanic so popular?
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But unlocks, ugh. I guess it wasn't so bad in CoD4, but I'd rather just be able to pick from a ton of different loadouts from the start.
Co-op and persistent unlocks really sell me on the sequel.
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