New Borderlands Screenshots: Color Me Dead
by Nick Breckon, Jul 28, 2009 11:01am PDTThis new batch of Borderlands screens illustrates how developer Gearbox is using color mainly as a strategic, eye-drawing accent. See: important crate in screenshot two, burning person/huge rifle in screen three, weak point for massive damage in five.
The shooter-RPG hybrid is coming to PC, PlayStation 3 and Xbox 360 on October 20.
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although i noticed in one of the screenshots something about finding ammo... that makes me a tiny bit less enthusiastic... one of the things that always irritated the hell out of me in diablo 2 was having to carry around arrows all the time. its nothing but a time and money sink, having to go back to a trader and buy more ammo... or worse, an inventory-sink, cluttering things up and forcing you to go back to the trader more often to sell crap because you dont have room thanks to the damn ammo... either way, i think its a net negative overall, especially considering ammo is sure to be in nearly limitless supply. so why not just skip the annoying ammo-hauling mechanic, acknowledge that it interrupts the flow of the game, and just make the ammo unlimited. im fine with the guns needing to be reloaded (lack of reload was one of the many many problems with HGL) and having variable reload times, etc... just not the actuall ammo-hauling mechanic itself.
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I'm kind of curious but if it's any kind of monthly fee / pay system thing, I'm avoiding - otherwise it looks very good.
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