Valve 'Interested' in Having You Fund Its Next Game
by Nick Breckon, Jul 21, 2009 9:46am PDTValve chief Gabe Newell says that he is "super interested" in the idea of collecting funding for game development projects directly from the fans that will eventually buy the games.
"One of the areas that I am super interested in right now is how we can do financing from the community," said Newell to ABC's Good Game, a snippet noticed by Kotaku.
"So right now, what typically happens is you have this budget--it needs to be huge, it has to be $10m-$30m--and it has to be all available at the beginning of the project," he said. "There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative."
Newell's hypothetical solution is to raise that money directly from the public, eliminating much of that risk.
"What I think would be much better would be if the community could finance the games. In other words, 'Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'"
As Kotaku notes, the idea itself is not new, but carrying it out on such a large scale would certainly break new ground. We will simply reiterate that Newell was speaking entirely in the hypothetical.
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Comments
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I don't want to fund a game in advance only to have it get canceled, or maybe come out and suck. There are a lot of titles like that, and isn't a developer more likely to finish a game even if it sucks because they were funded by us the public. How often have you waited for a game under development to come out only to find it to be average or all together shitty.
Also, let's not forget the HL2 fiasco, the surprise E3 announcement that it's coming out in two months only to have the game not ship for another year and a half, fingers pointed at hackers for stealing game code trying to cover up delay times while "reworking" the game. This is America still, offer us a product worthy of our dollars and people will by it, I'm not putting two cents in for a project that I don't know anything about, that they can't guarantee delivery, or is any fun until it's released and reviewed by a few reputable people. This is the worst idea I've ever heard.
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You want to talk about a sound investment.....
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What this sounds like to me is that, given the current state of the financial sector, it's probably a giant pain in the butt to get a business loan from banks/investors to the tune of 10+ million at the moment.
By private investors contributing to the development of a game it reduces the need for lenders and banks to be involved. By cutting out the middleman, he's essentially saying they want to make a game, funded by gamers, for gamers. Banks don't need to profit off (what I can only assume is) the large amount of interest from a loan like that. Valve gets money for development and a larger profit margin in the end (from not paying off loan interest), gamers get a small return and a game in the end. It's a win-win and a giant middle finger to the banks.
I like it. Just take a look at the amounts that the Penny Arcade charity brings in every year. I would gladly pay $60 now for HL3 next year. Heck, I'd consider it a "preorder" instead of an investment.
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If the community funds Valve's games, they would never have a reason to be bought by EA.
Change your opinion a bit?
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the kidney is easily worth 5k :)
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Like how sniper urine jarate was a conservative decision lol.. i know i know.. that's not a big decision by any means, but i did a little roffle when i read that quote with all the off the wall goofy shit they put in tf2
The percentage of games that are actually worth a fuck verses the ones released is so low, how could anyone in their right minds even ENTERTAIN a thought like this? I still kick myself in the ass for all the worthless-as-fuck games that I've spent $40-60 on in the past year. Never mind ponying up some bacon for a game that may or may not be decent (or get released at all for that matter).
This is beyond crazy.
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So I dont see why this wouldnt be a bad idea, when has this company ever made a bad game?
As far as I know, never. So surely if they were doing it for their fans, they would probably create something cool and enjoyable by all their fans. Like Half-Life meets WoW
Would we get games we invested in for free once released? Would we get some of the profit? Or would it literally just be a donation?
I think it's an interesting concept, but there're a lot of problems that could arise.
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You have about the same odds of making money and/or a great game as you would on the stock market, IMO. I know I wouldn't expect a heck of a lot of control over the game, so I'm pretty much stuck with whatever the people in charge want to do with my money. Now... how do you satisfy ten thousand gamers?
I think it's a good idea but would amount to a tremendous headache. Only the best and brightest companies would reach 10-30 million bucks investment, and new shops would be considered high-risk or junk stock. Do I invest in Blizzard or Jo Wood... that's an easy answer right there.
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2 - He's not necessarily talking about investing in VALVE titles, but more-so creating the avenue for developers so that they can offer this to fans/investors. A feature integrated in to Steam Works, for example.
3 - I'd gladly drop $100 to see a game who's design & philosophy which I am behind get developed. A copy of the game AND a possible return if the title does well? Even better.
Hell, I dropped $10 on Minecraft so that Notch can continue to develop it solely based on the fun I had within the first 10 minutes of playing it.
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Rather than a publisher or VC losing money on a bad bet, people who are probably understanding of the risk and have their investments spread, you have thousands of angry gamers who don't understand that type of investment or what they may be getting into.
Seems like a horrible idea. I might invest indirectly by buying public stock, but this doesn't seem like the type of investment the average gamer would or should make.
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