Remedy 'Would Love to See' Alan Wake on PC, Microsoft Making the Call

By Chris Faylor, Jul 15, 2009 7:17am PDT

With the long-promised PC edition of its "psychological action thriller" Alan Wake now "up in the air," developer Remedy has issued a formal statement to several sites, including BrightFalls and Digital Spy, that puts the fate of a PC release in Microsoft's hands:

It is accurate that we are currently working exclusively on the Xbox360 version of Alan Wake. PC plans are currently open, and therefore it's safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage. Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers, ultimately however this decision lies with our publisher.

Initially announced for PC and "next generation consoles" in 2005, Alan Wake was confirmed for Xbox 360 and PC when Microsoft signed on to publish in 2006, with the Xbox 360 edition now slated for "spring 2010." The now-uncertain fate of the PC release has caused quite a stir, especially considering the Max Payne creator's past positioning of Alan Wake as a flagship title for PC technology from Microsoft and Intel.

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  • Meh, whatever.

    I guess when I didn't want to play games in HD on a 42 inch screen, I really cared a lot about them not being on the PC. At this point ... I'll probably play it on the 360 and enjoy it a great deal. I'm sure it will be an enjoyable experience ... nothing to get worked up about.

    My only gripe about consoles is the restricted interface (at times, other times, it doesn't bother me at all). Certain games just need a keyboard. Other games ... well, it just doesn't matter.

    Thread Truncated. Click to see all 2 replies.

    • Agreed.

      I'm a dyed-in-the-wool PC gamer, I don't own a console, but also don't begrudge console gamers for all the games dev'd for them.

      I cannot get on with the control pad on most console games that i've played (FPS being the prime example). If M$ just developed a mouse/keyboard for the Xbox then I would seriously think about making the jump. But that ain't ever gonna happen.

      My only gripe is when a PC version is planned then canned for the usual reasons. Then I think we have a fair reason to gripe. Also game series that started on the PC but then continue on the consoles also feels a bit of rip tbh.

      I think we PC owners feel that we are considered 2nd class gaming citizens when it comes to most devs/publishers. But then money talks, and if it is cheaper and easier to dev for a console, then if it were my business then I would do exactly the same.

      Well, as no one will read this post, I feel that my spleen is truly vented for the day, now i'm off for a latte and to put on my wifes frilly knickers. Later.