DiRT 2 PC Delayed for DirectX 11 Tweaks

By Chris Faylor, Jul 06, 2009 8:01am PDT Once slated to arrive alongside its console counterparts in September, the PC release of Codemasters' off-road racer DiRT 2 has been pushed back until December so that it can "benefit from an extended development program to take advantage of DirectX 11."

"We believe that the DirectX 11 feature set is too compelling to ignore, especially considering how much more it can add to the visual experience for PC gamers," said Codemasters technical officer Bryan Marshall, who further cited "key new technologies such as hardware tessellation, multi-threading and Shader Model 5.0."

Codemasters added that "hardware tessellation will further improve the appearance of water and other surfaces as well as crowd animations," with SM 5.0 "enhancing key image quality parameters such as depth of field, ambient occlusion and shadows."

Supported in both Windows Vista and the forthcoming Windows 7, the latest version of Microsoft's DirectX technology hits later this year, as does hardware that enables it.

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