DiRT 2 PC Delayed for DirectX 11 Tweaks
by Chris Faylor, Jul 06, 2009 8:01am PDTOnce slated to arrive alongside its console counterparts in September, the PC release of Codemasters' off-road racer DiRT 2 has been pushed back until December so that it can "benefit from an extended development program to take advantage of DirectX 11."
"We believe that the DirectX 11 feature set is too compelling to ignore, especially considering how much more it can add to the visual experience for PC gamers," said Codemasters technical officer Bryan Marshall, who further cited "key new technologies such as hardware tessellation, multi-threading and Shader Model 5.0."
Codemasters added that "hardware tessellation will further improve the appearance of water and other surfaces as well as crowd animations," with SM 5.0 "enhancing key image quality parameters such as depth of field, ambient occlusion and shadows."
Supported in both Windows Vista and the forthcoming Windows 7, the latest version of Microsoft's DirectX technology hits later this year, as does hardware that enables it.
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I mean ... it makes sense, to be honest. But, please cut the fucking bull and give it to me straight.
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The fact that you gotta go buy a new video card for each new DirectX doesn't help matters of transitioning.
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Also, I hope they don't follow the fucking trend to drop LAN support if they want my money.
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At first I hated that PC games where delayed and would get the 360 version first than I would sell it when the PC version came out.
But let’s face it there are hundreds of awesome PC games now that are directly from the consoles, who the hell can play them all?
As long as the PC version is pimped out I don't care at all if it takes longer.
DX11 nice :), you have my support.
Some examples recently, Trine, SF4, Fuel are all outstanding version over their console brothers.
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so it's gonna look better than the console version i assume?
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directx 11 cards dont come out until december 2009 or later
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letter b
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