Uncharted 2 Plotting Another Multiplayer Demo (Updated)

By Alice O'Connor, Jul 01, 2009 9:00am PDT Update: A "GameStop exclusive multiplayer demo" for Uncharted 2 will run from 8/19/2009 to 9/27/2009, according to the retailer. Those that pre-order the game from GameStop are promised both beta access and an "exclusive in-game Revenge Attribute."

It's unclear whether this is the second demo Wells was referring to--we have contacted both Naughty Dog and publisher Sony for clarification.

Original: PlayStation 3 action adventure Uncharted 2: Among Thieves will receive a second multiplayer demo, developer Naughty Dog revealed in PlayStation.Blog chat.

"We're going to have another multiplayer demo before the game hits shelves," wrote co-president Evan Wells. "The exact timing isn't finalized yet, but it should be available to an even wider group this time," referring to a recent closed multiplayer demo.

Creative director Amy Hennig comments that Naughty Dog is "really excited" about the recently-announced Uncharted movie--though Uncharted 2 is almost feature-length in itself as Wells declares "We have over 90 minutes of cinematics alone!"

Uncharted 2: Among Thieves is scheduled to arrive exclusively on PlayStation 3 in the fall, with Wells promising that "an official date will be announced very soon."

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  • New Uncharted 2 Details from NeoGAF for those of you who missed it:

    sources: http://www.neogaf.com/forum/showthread.php?t=366787 http://blog.us.playstation.com/2009/06/30/uncharted-2-live-chat-with-naughty-dog/

    Single Player:

    Story
    Longer than Uncharted: Drake's Fortune. Over 90 minutes of cinematics alone
    Even more dramatic than the last game. Drama, emotions and conflicts between the characters are critical to the story.

    Puzzles
    Similar number of puzzles as DF
    This time it's Nate's journal- not Francis Drake's diary- to assist in puzzle-solving
    The player will have to thumb through the pages themselves to suss out the solutions to the problems

    Environments
    Wider variety of environments: urban areas, ancient temples, jungle swamps to snowy and icy locales, Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.
    More problem-solving, figuring out how to navigate environments, and the best approach to different combat set-ups
    Snow has gameplay implications when the weather really whips up and visibility becomes an issue
    Snow and ice look awesome, footprints will be left, realtime 3D Snow Clump BuildupTM around feet

    Combat
    Refined grenade-throwing mechanics. Sixaxis optional, but they really enhance it now that there's a dedicated button

    Revamped combat, melee and enemy system, with different classes of enemies:

    -Lightest classes of enemy will allow you to perform hand to hand combat much the same way it was in Drake's Fortune
    -Medium classes will counter your attacks requiring you to dodge before you can finish them off
    -Heaviest class won't let you melee them at all!

    Multiplayer Details:

    Players will be matched based on skill rating
    No splitscreen, didn't want to compromise visuals
    New game modes, maps, and boosters will be shown soon
    Already implemented a ton of the features that were requested in the MP beta
    Another MP demo before launch, with wider availability than the recent Beta

    Coop
    At least 2 more cooperative modes coming (that are actually some of Evan Wells' favorite)

    Competitive
    Several more modes incoming, plus variations of all the competitive modes that focus on specific kinds of weapons

    Cinema Mode
    Play back any match from any angle
    Upload matches to share with other PS3 users
    Screenshot sharing