id Software Acquired by Bethesda Owner ZeniMax
by Chris Faylor, Jun 24, 2009 8:50am PDTBethesda Softworks parent company ZeniMax Media has just announced its acquisition of well-known video game developer id Software (Doom, Quake, Wolfenstein 3D).
digg_url = 'http://www.shacknews.com/onearticle.x/59265';
digg_title = 'id Software Acquired by ZeniMax Media';
"id Software will continue to operate as a studio under the direction of its founder, John Carmack," vowed ZeniMax. "No changes will be made in the operations of id Software in the development of its games. All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles...at the studio."
Founded as an independent game developer in 1991, id Software is currently working on the post-apocalyptic shooter RAGE (PC, PS3, 360) and the long-awaited Doom 4.
"Our intention is to make sure id Software will continue to do what they do best--make AAA games," said ZeniMax CEO Robert Altman. "Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand."
Going forward, Bethesda will handle publishing duties for all future id Software games, "other than upcoming releases previously committed to other publishers." Last year, id signed a publishing deal with EA Partners over RAGE.
"This was a unique opportunity to team with a smart, sophisticated publisher like Bethesda Softworks where the interests of the studio and the publisher will be fully aligned in the development and marketing of our titles," explained id CEO Todd Hollenshead. "We will now have financial and business resources to support the future growth of id...a huge advantage which will result in more and even better games."
Along with The Elder Scrolls series and Fallout 3 maker Bethesda, other studios under the ZeniMax umbrella include casual developer Vir2L and ZeniMax Online, which is working on an MMO strongly rumored to be set in The Elder Scrolls universe.
"As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am," noted id technical director and founder John Carmack. "This puts id Software in a wonderful position going forward. We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them."
"We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured," Carmack added in a Kotaku interview. "And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could."
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How can Carmack complain about Activision in that case?
I dont know about the other games, DOOM3 was the last id game i acquired..
[check] Crytek no longer makes PC exclusives
[check] Duke Nukem Forever Vapors/3d Realms bankrupts
[check] Max Payne franchise consolised
[check] ID is sold
[unchecked] L4D2 bombs
[unchecked] Alan Wake vapors?
[unchecked] Valve sold to EA
PC RIP
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We're all pretty lucky, as I expect Zenimax to largely leave id alone to do what they do as they do with Bethesda. Remember that Oblivion and Fallout 3 were made under this same arrangement.
If this were another publisher it might be cause for a wake, but in this case it's nearly cause for celebration.
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I have a soft spot for id from just growing up with their games but they have been very stale as of late and hope this breaths new life into them.
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Carmack bought a Ferrari and Brian Hook bought a Dodge Viper, and they drag raced.
And there was coverage of that in PC Gamer.
Zoid released ThreeWaveCTF.
+grapple
The original Team Fortress for QuakeWorld
The 4 team maps added yellow and green teams
Paul Steed created controversial models for Quake2.
You know you tried the Crackwhore model. :)
Just a few off the top of my head. Feel free to add some more id memories.
The QWTF teams 3&4 colors trivia was pretty good, right? Hardly anyone remembers that.
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"Fallout: Rage"
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Id used to be the dominant force in online gaming but they chose to abandon the deathmatch community and did pretty much nothing deathmatch related for ten years. With nothing new to keep people interested players went elsewhere and found different games to play. With all the players gone Id’s online games can’t even attract a few hundred regular players while games like COD and Halo attract millions. They used to own the online deathmach market but they threw it away through arrogance and contempt for their customer and now they’re a completely irrelevant company when it comes to online gaming.
Id used to be the dominant force in engine licensing but Carmack’s interests now lie elsewhere with him seemingly spending a considerable portion of his time on cell phone games and Armadillo Aerospace. A more motivated Tim Sweeny has made Epic the big player in engine licensing and based on recent articles it seems Id isn’t having much success licensing IdTech5 to other developers. Once again, Id has faded into irrelevance in an area where they used to be a major powerhouse.
Id used to be the dominant force when it game to innovative games, creating the whole first person shooter genre with Wolfenstein and introducing the online deathmatch with Doom. Quake introduced true 3D environments which added a huge amount of depth to the single and multiplayer experience. Seeing the rapid rise in online gaming they released the online only Quake 3 far before internet gaming had become truly mainstream. They were always pushing the limits of innovation but things went terribly wrong with Doom 3 which took years to make and then turned out to be the most generic and repetitive game I’ve ever played from start to finish. Walk down corridor, Imp jumps out and slashes you across the face, walk down another corridor, Imps come out of a cupboard and attack you from behind, wash, rinse repeat. Doom 3 was the first Id game to thoroughly disappoint and felt incredibly stale. Games like COD4 and Left 4 Dead have continued to innovate in the first person genre bringing new and exciting gameplay while Id have been reduced to producing generic crap that is no longer exciting people. They hit a new low with Quake Live when they took a ten year old game that many of use have played to death and stuck it in a browser. They’ve stopped innovating and now they’re going backwards. In terms of introducing revolutionary new gameplay Id have faded into irrelevance.
It seems the owners of Id just aren’t that interested in games anymore. Their lack of interested has shown in their products for the last ten years and now their interest has reached such a low that they’ve sold the company and are presumably planning to make an exit in the near future.
What happens from now on to the carcass of Id aftheir their enthusiasm died ten years ago and has been rotting since? They’ve been living on their former glory alone for a decade, selling games purely based on their past reputation. Their recent games have been thoroughly disappointing and a lot of their fans have lost faith in them. If Rage disappoints they will lose whatever fans they still have left and their ability to sell games in large volumes along with them. At that point they company is dead which is why buying Id seems to me like a terrible waste of money to me. This will be especially the came if Carmack does leave because his programming genius is about the only thing Id has going for it right now.
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I bet that's a reference to 2005, when Quake 4 was released with little to no fanfare or support from Activision, which chose instead to put all their advertising into GUN, which made them a lot more money, being developed internally.
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I wonder how much longer till Gabe cashes out with merging and or selling Valve to EA.
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I love id
I love Bethesda
hmm good?
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Now, give me Quake Wars: Oblivion with a 20 mile city full of Strogg warzones/bunkers that I have to infiltrate and take down. Oh, and give me a grapple, so I can transverse the areas faster while you're at it, kthx.
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Oblivion 2 using new ID engine
John Carmack working on next Fallout
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Immediately after that I realized that the only reason id is even still newsworthy is because they used to be so important, and because of John Carmack's brain. Not because of their games.
I should have seen this coming.
So there's probably some real good to this.
Still it's one hard bullet to bite. Talk about an unexpected announcement.
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Still I can't help but suddenly feel really old, and knows that this is really the end of an era.. :*(
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This is surprising, but at the same time makes quite a bit of sense. From what I've read, ZeniMax gives Bethesday near-complete freedom to operate as they like, which is something I'd expect id to insist on. This also gives id easy access to an in-house publisher, sidestepping many of the usual negotiation, payment and contract issues. It adds another quality dev house (and a bunch of IP) to ZeniMax's stable, and potentially gives BethSoft access to an engine developed pseudo-in-house.
While this is the end of an era, certainly, I actually expect good things to come from this. Most any other purchaser, not so much.
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now they can develop all their IP inhouse.
It's over guys. Over.
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I wonder if this means Bethesda is in the engine licensing business, or if they want exclusive rights to the technology.
Anyway, I'm glad it was Bethesda. A few years ago there were rumors that Activision wanted to buy them, after which, I assume they would have folded them into Treyarch or something awful like that.
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New Wolfenstein sucks and we are pissed about it because Activision strong armed us
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