New Max Payne 3 Art Hits Alongside New Details (Updated with Confirmation and More Info)
by Chris Faylor, Jun 12, 2009 4:00pm PDTUpdate: With more Game Informer subscribers receiving the latest issue, Shacknews can confirm the rumored points in our original report. Furthermore, we've also updated the list with several new details, including more on the cover system and word of human shields.
New Details
- The cover system is "not the focus of the game," writes Game Informer, with Rockstar's Rob Nelson noting that "the way that you experience this world isn't just take cover, shoot, and move to the next piece of cover."
- "We took all the elements of traditional Max and expanded it out so the game becomes gun ballet, or gun-fu, or whatever you want to call it," added Nelson.
- Max Payne 3 is set 12 years after the events of Max Payne 2.
- Max is a broken man, and now works in private security for a wealthy family. He moved to Sao Paulo, Brazil to escape the demons of New York.
- Many objects in the game are destructible, such as crates.
- Max can now use human shields.
- Rockstar used scanning equipment to help capture the real-life feel of the Sao Paulo ghettos, which apparently caused some issues getting through customs.
Original: Game Informer has revealed a new piece of artwork from Max Payne 3, with the sequel to be featured in its July 2009 issue.
While little is known of the forthcoming action game, which is being developed by Rockstar Vancouver instead of creator Remedy and occurs roughly 10 years after Max Payne 2, Deeko passes along some details allegedly pulled out of Game Informer.
- In addition to being bald and bearded, Max is addicted to pain killers.
- That pain killer addiction will affect gameplay.
- The game is set in Sao Paulo, Brazil, with battles in "urban ghetto" locales.
- "Fully destructible environments" and a cover system are in.
- Bullet Time is now "more visceral and ultra-violent."
- Online multiplayer is in, but no details.
- Powered by Rockstar's RAGE technology (GTA4, Red Red Redemption).
Clarification on the above rumors, which do seem to fit with what we already know, should arrive shortly as more subscribers receive the magazine.
Max Payne 3 is slated to hit PC, PlayStation 3 and Xbox 360 in winter 2009.
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Comments
The bald guy picture looks like a copy of Splinter Cell Double Agent.
another once great pc game turned console trash
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Is that a joke? :V
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Fuck you console development, the cover system in the Max Payne 2 was bullet time. I don't want to have to sit behind boxes and shoot over them. if that is what the developers are planning
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Huh? What.. the.. fuck? Since when did it become Rockstar's dark hero?
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However, I am excited that it is using Euphoria. Max Payne 2 was so much better because of its implementation of Havok 2.0, this will probably yield the same result. Controls, bullet time features, story, new voice actors and a lot more hasn't been revealed, so wait it out for a video or a hands on preview to really get an idea of what they are doing, because that article was pretty uninformative.
That sounds awesome.
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But the more I look at the concept art, and remember that it's Max..the more appealing this looks. Strange.
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What in the world is Rockstar thinking?
Max isn't Max without the dark voice of James McCaffrey.
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Anyway Max peaked with MP1 and Kung FU 3.0, so whatever.
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i.e. Metal Gear Solid 4, Splinter Cell Conviction (Though he's always been old, I feel like they definitely ramped up the grizzliness)
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But really, wtflol. Out of all the features to list, destructible crates? Because I totally didn't massacre enough crates with my crowbar in Half-Life 1...
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"Max can now use human shields."
:)
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Awesome
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They haven't even kept the familiar red font which is part of the 'brand'
*shrug* Wait and see I guess.
Marty
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It sounds like Rockstar knows exactly what they're doing, and I'm psyched for the game a lot more after reading a bit more on it.
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Or you could take the Rockstar-Approach, scrap all the good stuff and reduce it to "Bullet-Time" and a Max Payne Logo on the game box.
Dont like what Ive seen so far. Max Payne running around in a shirt under Palm Trees? No way!
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I personally don't give a shit if sequels stay true to the previous games in the series... so long as they stay true to what made them unique or any good in the first place. I guess we'll have to see more on this one.
The idea of a cover system is counter-intuitive to the whole thing. That and Max now looks like someone from GTA rather than Max "constipated" Payne
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... is so not Max Payne. What. The. Fuck.
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The bald look is ridiculous, he's gone from looking like an average detective in an extraodinary situation to looking like every other video game character ever. In fact, his resemblance to Sam Fisher in Double Agent is crazy.
Cover system seems out of place in a game about flying through the air headshotting.
I'll reserve judgement though. I really do love Max Payne 1 and to a lesser degree 2. So I'll be getting it unless they announce more clusterfuck features.
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