Furthermore, we've also updated the list with several new details, including more on the cover system and word of human shields.
- The cover system is "not the focus of the game," writes Game Informer, with Rockstar's Rob Nelson noting that "the way that you experience this world isn't just take cover, shoot, and move to the next piece of cover."
- "We took all the elements of traditional Max and expanded it out so the game becomes gun ballet, or gun-fu, or whatever you want to call it," added Nelson.
- Max Payne 3 is set 12 years after the events of Max Payne 2.
- Max is a broken man, and now works in private security for a wealthy family. He moved to Sao Paulo, Brazil to escape the demons of New York.
- Many objects in the game are destructible, such as crates.
- Max can now use human shields.
- Rockstar used scanning equipment to help capture the real-life feel of the Sao Paulo ghettos, which apparently caused some issues getting through customs.
Original: Game Informer has revealed a new piece of artwork from Max Payne 3, with the sequel to be featured in its July 2009 issue.
While little is known of the forthcoming action game, which is being developed by Rockstar Vancouver instead of creator Remedy and occurs roughly 10 years after Max Payne 2, Deeko passes along some details allegedly pulled out of Game Informer.
- In addition to being bald and bearded, Max is addicted to pain killers.
- That pain killer addiction will affect gameplay.
- The game is set in Sao Paulo, Brazil, with battles in "urban ghetto" locales.
- "Fully destructible environments" and a cover system are in.
- Bullet Time is now "more visceral and ultra-violent."
- Online multiplayer is in, but no details.
- Powered by Rockstar's RAGE technology (GTA4, Red Red Redemption).
Clarification on the above rumors, which do seem to fit with what we already know, should arrive shortly as more subscribers receive the magazine.
Max Payne 3 is slated to hit PC, PlayStation 3 and Xbox 360 in winter 2009.