Evening Reading
News:
- Crackdown 2 gets four-player co-op
- Cryptic prepping Neverwinter Nights MMO
- Dungeons & Dragons Online becoming free-to-play
- New Left 4 Dead screenshots that no one wants to talk about
- Xbox Live Arcade games capped at 2GB limit
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If Crackdown 2 is as much fun as Crackdown then 4-player co-op will be the most amazing thing ever.
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that was actually one of my favorite aspects of it. it was an open world game that didn't attempt to become a linear game. there was some method to the madness due to the leveling and such but it was still pretty cool how the game just basically said "okay here's some dudes to kill... that's it". it never really attempted to have any structure beyond that and I think it suited the game pretty well instead of trying to tie itself into some kind of story and having standby "kill a guy" "find a thing" "explode a thing" missions that every open world game does. the pure freedom given to you was easily the best thing about that game.
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I don't think that would suit the game. I mean maybe if Crackdown 2 is structured differently, but the first game was entirely about fucking around in the world. your only goal was to eliminate all the gangs and there wasn't much else to worry about. I mean I dunno, I haven't played inFamous so I can't really compare, but I think there's probably a place in my heart for both types of games. I'm extremely glad that Crackdown exists as it does because I don't think there will really ever be another game like it.
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Well, I really think just some additional objectives added to each primary enemy/target would be a lot of fun. I'm not suggesting it become a mission-based game, just something to encourage players trying new things and such. Blindly fucking around is fun, but at some point some additional structure is fun.
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actually I think Crackdown is a primary example (maybe the only example for me) where achievements are actually useful and fun to get. there was all sorts of nutty shit in there that was just fun to do. normally I don't care about achievements at all, but I just wanted to try and get a bunch of them in that game. I mean, some were stupid, like steal 10 gang cars or something (fuck it who drives regular cars in Crackdown?), but shit like juggle a body in the air for 10 seconds or cause a chain reaction of 10+ car explosions were crazy and super fun to try and get. also it had collection missions that i actually enjoyed because most of the time you were just bounding from building to building. racing was dumb though.
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Yeah, that's the kind of stuff I want t see a lot of. And maybe some random civilians coming up and asking pointed, specific smaller tasks of you or something.
And maybe this just doesn't fit with Crackdown's deal (though I think it would), but I would love to see the city and civilians react more to player achievements and such.-
I agree with the other guys, I don't think any sort of "missions" as such would really fit with crackdown. I loved how it was totally non-linear, you could start it up, and go and kill the last boss guy if you felt like it.
I don't want every game to be like that, but as far as Crackdown 2 goes, I think it'd take away some of it's charm if you were wandering around for little exclamation marks on your map that'd no doubt tell you to do the stuff you'd be doing if they weren't there anyway.-
The open ended approach worked spectacularly. There were no real surprises because of it (which I guess could be a negative) but on the flip side you could tackle anything you wanted at any point in the game. How you approached a scenario was up to you given what you felt like doing. If you wanted to go in guns blazing early on you were welcome to do that. If you wanted to level up a particular skill and try that approach you were welcome to do that too. There were no preset paths or storylines needing completion first. It's quite perfect.
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