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Left 4 Dead 2 Screenshots Bridge the Undead Gap

by Chris Faylor, Jun 01, 2009 5:29pm PDT

Following up on the Left 4 Dead 2 announcement trailer, developer Valve has now released a series of screenshots from the forthcoming multiplayer zombie shooter.

Sporting new weapons, new monsters and new campaigns, Left 4 Dead 2 will hit Xbox 360 and PC on November 17. Check back with us tomorrow for hands-on impressions of the title, straight from E3.





Comments

14 Threads | 52 Comments






  • Xbox.com puts it at a $60 price point, so following that reasoning it's $50 on PC. Which is completely unlike Valve. TF2, CS:S, HL2 all got free content updates. TF2 was part of the Orange Box and has loads more content than L4D at $50. L4D gets survival mode and a single new last stand map, the versus conversions don't count because they should have been in it to start with.

    No wonder we had to wait so long for the 2 versus campaigns, they moved the entire team over to L4D2 without a care. Now we will have a split community, a split modding community, many annoyed users, some happy users. It's not about value for me it's about being consistent across your company and upholding promises (they said weapons / characters / maps were coming to L4D before release).

    To me this now puts Valve on a fairly even standing with many other developers now, instead of the once mighty, the once infallible Valve. I'm probably going to send a e-mail off to Gabe to let him know how disappointed I am after being a Valve fan for a very long time.






  • I stole this info from somewhere. I have no idea if this info has ANY truth to it.


    Quote:
    Someone on the Steam forums was saying in the podcast they said that content made by the SDK will be playable in L4D and L4D2, and that SDK and Matchmaking would be out the week after E3.

    Notes, stole from the Steam forums:

    * Left 4 Dead 2 development started shortly after the release of the original game.
    * More Special Infected to come, the next one they're working on is a "he".
    * Zombies with limbs blown off will die eventually, but are capable of surviving longer. (Seen in trailer.)
    * Melee weapons have a couple different classes - "blunt" and "chopping", for example. More weapons will be released in those types of classes.
    * Common infected have better sight at night time.
    * Witches can be crowned with the axe.
    * Wandering Witches' movements are erratic.
    * L4D will continue to be updated. Community maps for L4D1 will be "instantly" compatible with L4D2.
    * Story to be a bigger element, without cutscenes.
    * Matchmaking and SDK out week after E3.
    * The development team wanted to do something bigger than just a "few maps", or a "half-assed tacked on story that just didn't make any sense".
    * In regards to storyline, "it's about the world, it's not about the character". Didn't want to be constrained to the same 4 characters.
    * Characters will "progress and change" throughout the campaign.
    * Rochelle works for a cable news network, (Not CNN) that covers a story in Savannah. It "doesn't work out well for them".
    * L4D1 campaigns were "re-ordered" to come up with a sensible storyline. There is mention of "people on the forums" figuring it out. ("Mapping the whole journey", etc.)
    * No "evil scientist" type backstory to the infected.
    * Weather effects will occur - mentioned to be similar to the cornfield of Blood Harvest.
    * "Biggest thing" they're working on in L4D2 - Corner camping / "Shiva stacking".
    * Going to see conflict between humans and... humans. Mention is made of the military "testing" people for infection, and eventually shooting them.
    * No social commentary, such as comparing FEMA to CEDA, for example.