Left 4 Dead 2 Announced, Dated November 17

By Alice O'Connor and Chris Faylor, Jun 01, 2009 11:10am PDT

A sequel to Valve's cooperative zombie shooter Left 4 Dead was just announced at Microsoft's E3 Media Briefing, slated to arrive November 17 on PC and Xbox 360.

New survivors in new locations--the trailer teases Louisiana--gain melee combat with weapons such as a chainsaw, frying pan, axe and baseball bat to fend off new zombies.

Valve promises "a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch." The gameplay-controlling AI Director is also ramped up, now able to change weather effects, world objects and pathways to keep players on the edge of their seat.

Check back later this week for our impressions of Left 4 Dead 2.

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Comments

117 Threads | 458 Comments




  • I've been playing L4D - on average - every single day since it was released.
    I got my moneys' worth playing the 4 coop campaigns on expert with friends or random pubbies and that entertained me for what, a month? Then I moved on to vs mode and have been utterly hooked ever since... essentially for free.

    Until the recent update, that pretty much consisted of me playing No Mercy over and over again.
    Did I have fun? Fuck yeah. Every single game was different and I played with some truly funny, really good or absolutely terrible players. I had - and still have - a fucking blast.

    The amount of hours I sunk into this game before survival mode and the 2 vs campaigns being made available alone means I probably actually owe Valve more money for literally hundreds of hours of fun I've had with this game.

    Here's an educated assumption: people complaining about lack of free content for an already massively fleshed-out game which has had and will continue to have support from it's developer fit one or more of the following points:

    1. Don't actually enjoy the game
    2. Have a severely misplaced sense of entitlement
    3. Are probably 12
    4. Join lobbies then leave them if they can't play infected
    4a. Play infected for one round then ragequit when they fail
    4b. Ragequit as soon as they're losing because of #2 "But mummy said I'm special and I'll always be a winner! Bawww I don't want to play anymore"
    5. Can't get over the fact that games are games and they're there to have fun
    5a. The Internet is serious business

    You spoilt little children can stick to your whining and bawwwing and I'm going to stick to loving every moment of L4D and buying L4D2 with the disposable income I have from being an adult with a job.
    The "M" rating is there for a fucking reason.

    Deal with it.








  • Wow, shack. I really must say I find the whining on this tasteless and unfair. Some of you guys sound like pampered babies.

    The gaming industry is full of franchises which push out a game every year/two years with minimal changes. Rarely do those games get any free DLC.

    When it comes to supporting the gaming community, can anyone really say Valve is not way way in the positive end of the scale? Just look at TF2, how much stuff you get for the price of one game. L4D, while it didn't have all that much content, has replayable quality content and I dare claim the average player has put more hours into it than most games they've bought. Valve also supports the modding community much much more than they'd have to.

    No-one if forcing you to buy L4D2 either. All you are really saying is "waah waah, they're making a new game instead of making free stuff for me". I can't believe I'm reading this crap about a company which provides quality games time after time in an era where going for the easy money is the standard, not an exception.








  • Don't know if this has been mentioned by anyone else, but I wanted to point something out. I'm on the L4D emailing list for Valve, and we told by Chet Faliszek (a valve employee) that all L4D1 custom maps would work with L4D2.

    "Just wanted to insure you all l4d created maps will instantly work in l4d2. There are some new things you can do and director changes you will be able to take advantage of in l4d2 when it is released, but l4d maps will work."

    Now what this indicates, at least to me anyways, is that this is basically going to be a massive content patch for people who own L4D and a stand alone product for those who don't. Similar to the Guild Wars model, you get what you pay for, but it's all compatible with each other. There's no reason to run around screaming that the sky is falling just yet.