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Valve Gives Way on Team Fortress 2 Unlockables, Restores Achievement Milestones

The latest update to Team Fortress 2 has re-enabled achievements as a method of unlocking the new Sniper and Spy unlockable items, a clear response to fan complaints of the new randomized system.

Players will still earn unlockable weapons randomly, but the weapons and items can now be gained in the traditional fashion by steadily earning each class' achievements. The Sniper and Spy unlocks come at 5, 11 and 17 achievements, while previous class unlocks come at the 11, 17 and 22 mark. nope The patch also fixes a number of bugs introduced in the recent Sniper vs. Spy update.

The full patch notes follow:

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Arena Mode
    • Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
    • Added tf_arena_round_time to set a timelimit on the round
  • Added the userid of the player who built the teleporter to the "player_teleported" event
  • >Fixed player killed event causing server crash
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
  • Fixed the Ambassador not doing damage to buildings
  • Fixed Spies disguised as their own team not drawing blood effects
  • Fixed players killed by flaming arrows not showing the appropriate death icon