Valve Gives Way on Team Fortress 2 Unlockables, Restores Achievement Milestones
by Nick Breckon, May 29, 2009 9:40pm PDTThe latest update to Team Fortress 2 has re-enabled achievements as a method of unlocking the new Sniper and Spy unlockable items, a clear response to fan complaints
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of the new randomized system.
Players will still earn unlockable weapons randomly, but the weapons and items can now be gained in the traditional fashion by steadily earning each class' achievements. The Sniper and Spy unlocks come at 5, 11 and 17 achievements, while previous class unlocks come at the 11, 17 and 22 mark.
The patch also fixes a number of bugs introduced in the recent Sniper vs. Spy update.
The full patch notes follow:
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
- Arena Mode
- Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
- Added tf_arena_round_time to set a timelimit on the round
- Added the userid of the player who built the teleporter to the "player_teleported" event
- >Fixed player killed event causing server crash
- Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
- Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
- Fixed the Ambassador not doing damage to buildings
- Fixed Spies disguised as their own team not drawing blood effects
- Fixed players killed by flaming arrows not showing the appropriate death icon
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Comments
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Wish I had time to actually get back into TF2...
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Also, Valve needs to take out melee crits. There is nothing in this game that I hate more than melee crits. I'll have the jump on someone and get three hacks in on them, and 90% of the time they'll turn around and look at me like "wtf?", then kill me with one fucking swing.
Fuck melee crits. And fuck pyros.
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Another idea that if anyone can pull it off it's valve: mounts.
Epic!
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Is Valve going to Convert the expansions of upgrading the weapons to the console versions of TF2 or is this only applicable by the PC version?
But the sniper rifle will do more damage when upgraded... the medic can buy a new bone saw that has a laser guide.. and they are going to add a award/trophie system.. but they never said if its solely for the computer.. they only said the update will happen in couple of monthes.. when i read it..
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i can't believe valve of all devs ever introduced such a feature. they had a solid system which allowed players to derive satisfaction from earning an unlock. Random unlocks cheapens the game and the experience. I would expect something like this from BF Heroes (sorry) but not valve after they worked so hard to teach us that we had to earn our unlocks.
Now i don't have many "earned" unlocks, maybe 3 or 4 but each one I earned felt special and just a bit unique. Randomly being given an unlock is not special.
If the purpose of this was to open up these weapons to more players then i'd expect some system where an item could be picked up off a dead player. Maybe the item could be equipped for the remainder of the players life or game or at most the round.
I haven't even bothered equipping any of my new found weapons bc they just don't seem special anymore.
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I've already gotten 23 Spy and 20 Sniper Achievements without working towards them. Now I can finally play with the Huntsman, Razorback and Ambassador!
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valve attempted a solution to encourage people to actually play the game and still get their unlocks
nerds cry
achievements added back in
more nerds continue to farm achievements than play the game
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3/4 of every team is sniper or spy.
Exactly why they didn't do this in the first place.
le sigh
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On another note, any guess if Valve will announce anything at E3? HL2Ep3? My crazy guess is Counter-Strike 2. It has been a long time since they did anything with CS so it is due for some new material.
I still think they should trash it all and get a "store" instead, but whatever keeps the people playing I guess :\
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i've quit and restarted steam several times..
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First of all the wording: "x played has found:", that doesn't strike me as the right wording for just getting random weapons. Maybe "x player was given: ". What I think happened is that the programmers for the new weapon unlock system didn't make their deadline to get the new functionality in with the spy and sniper updates. I bet the original plan was that weapons dropped off dead enemies or appeared at random around the level and actually had to be picked up (found). Valve had to go with a compromise and add the randomized method of finding weapons.
In a few weeks time they're going to add the ability to trade weapons and find weapons with randomized abilities (remember the post a few months ago when somebody found code related to random weapon generation). This time it will be with the original idea that they had now they've had time to fix it.
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The time right after the updates is always going to be full of people trying the new weapons so class overkill can't be helped much, but after a week or so it usually calms down and the dynamics of the game have been changed significantly. The worst thing that could happen would be for people to get bored of the game and these constant updates with dynamic changes really keep people coming back for more.