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New ARMA 2 Screenshots, Details Emerge

by Chris Faylor, May 18, 2009 8:18am PDT

With Bohemia preparing to launch its self-described "ultimate military

simulator" ARMA 2 on PC this summer, the studio has provided new screenshots and new details.

Still no update on release timing for the promised "next-gen console" version.

The 27th U.S. Marine Expeditionary Unit has been deployed to the former

soviet republic of Chernarus: a small country chained to the threat of

an upcoming civil war. Force Reconnaissance Team "Razor" is among the

first to fight. This elite five-man team is about to fall down the

rabbit hole, trapped in a war not only for control of the country, but

also the hearts and minds of its people. With the might of the USMC

offshore and Russia anxiously watching from the north, the stakes

couldn't be higher. The fate of Chernarus is balanced on a razor's

edge...

    Key features:

  • Player-driven story: Players will have the opportunity to command

    members of Force Recon Team Razor through a branching campaign full of

    twists and surprises. ARMA II integrates a combination of preset

    conversations with dynamic queries about the game environment: the

    revolutionary "dynamic conversation system" which brings to the player

    a unique gaming experience in a movie-like style. Players can talk to

    soldiers in the field and civilians caught up during fights to gather

    the Intel they need to further advance in the game. As a pure military

    simulator, there are linguistic difficulties while speaking to native

    citizens if you don't know their native tongue. Chernarussian's NPC's

    speak Czech, US NPC's speak English and Russian NPC's speak Russian,

    etc.

  • Reality check: Bohemia Interactive's standard 225 square kilometers

    of highly detailed sandbox landscape, modeled with stunning detail and

    precision and using real-world geographical data, covered by 235

    megapixel of accurate aerial map (15.3602 pixels) and more than 1

    million objects. This game is a true environment master piece, never

    seen before in first person shooter type games with 81 weapons and 136

    vehicle models created to an exacting real-world schematics with

    extreme precision, including 350 kilometers of roads, 50 cities and

    villages full of life.

  • Authentic military simulation: ARMA II simulates various aspects of

    combat and environment effects form bullet ballistics and deflection

    to material penetration, tracers, varying ammunition types and

    stopping power, to supersonic bullet crack and weather conditions.

    ARMA II benefits from the 3rd generation Real Virtuality engine

    featuring advanced and semi-autonomous AI. Players will compete with

    the ultimate next-gen AI: no scripts, no predefined pathways, and no

    repetitive gameplay. All units react to actual game situations and use

    the open environment to their advantage. Soldiers shout and use hand

    gestures based on real world military doctrine, actively seeking and

    using cover and also taking advantage of suppressive fire techniques.

    The ARMA II system is so complex and effective that the same

    simulation technology is used to train real soldiers in numerous

    countries around the world.

  • Live war: the campaign missions can be experienced in cooperative

    mode, or players can join for duty in the massive multiplayer battles

    with up to 50 players. Among standard MP modes is Warfare, introduced

    in ArmA: Armed Assault, a unique combination of RTS and tactical FPS

    which allows players to choose whether to control the combat with

    detailed base management or instead to operate guerilla hit-and-run

    tactics focusing on attack rather than defense.

  • Unlimited Creativity: An intuitive and easy-to-use built in mission

    editor, together with powerful modding tools, infinitely extends the

    gameplay of ARMA II and moves it far above the standard gaming

    experience. More than 200 character models, 81 weapons, 136 vehicles

    are ready to be used in an enormous 225 square kilometers sandbox map.

    Players can use default models or create completely new models and

    mods can be shared with other players all around the world.





Comments

11 Threads* | 40 Comments

  • This is what games should be!


    Flashpoint/ARMA is just one of the few games, After being an avid gamer since the 80's that really sticks in my head as f@chk yesh good times. Of all the games I've looked forward too, all the shooters I've been excited to install and have lasted me a 24/3 weekend. Nothing makes me remember like the long co-op missions with 15 virtual pals gunning against a less then clever, but ever so accurate AI. I love MOH/COD/HL, but they provide me with a good weekend of play, The online gives me nothing I feel is new.

    Sure some people love to just load up and run round firing from the hip... ( I do to!!) But play through the campaign, this will get you to a good ability in play, Then play on a few different servers and find a group you get on with and you'll end up with some fun times if not get yourself addicted..