New ARMA 2 Screenshots, Details Emerge
by Chris Faylor, May 18, 2009 8:18am PDTWith Bohemia preparing to launch its self-described "ultimate military
simulator" ARMA 2 on PC this summer, the studio has provided new screenshots and new details.
Still no update on release timing for the promised "next-gen console" version.
The 27th U.S. Marine Expeditionary Unit has been deployed to the former
soviet republic of Chernarus: a small country chained to the threat of
an upcoming civil war. Force Reconnaissance Team "Razor" is among the
first to fight. This elite five-man team is about to fall down the
rabbit hole, trapped in a war not only for control of the country, but
also the hearts and minds of its people. With the might of the USMC
offshore and Russia anxiously watching from the north, the stakes
couldn't be higher. The fate of Chernarus is balanced on a razor's
edge...
Key features:
- Player-driven story: Players will have the opportunity to command
members of Force Recon Team Razor through a branching campaign full of
twists and surprises. ARMA II integrates a combination of preset
conversations with dynamic queries about the game environment: the
revolutionary "dynamic conversation system" which brings to the player
a unique gaming experience in a movie-like style. Players can talk to
soldiers in the field and civilians caught up during fights to gather
the Intel they need to further advance in the game. As a pure military
simulator, there are linguistic difficulties while speaking to native
citizens if you don't know their native tongue. Chernarussian's NPC's
speak Czech, US NPC's speak English and Russian NPC's speak Russian,
etc.
- Reality check: Bohemia Interactive's standard 225 square kilometers
of highly detailed sandbox landscape, modeled with stunning detail and
precision and using real-world geographical data, covered by 235
megapixel of accurate aerial map (15.3602 pixels) and more than 1
million objects. This game is a true environment master piece, never
seen before in first person shooter type games with 81 weapons and 136
vehicle models created to an exacting real-world schematics with
extreme precision, including 350 kilometers of roads, 50 cities and
villages full of life.
- Authentic military simulation: ARMA II simulates various aspects of
combat and environment effects form bullet ballistics and deflection
to material penetration, tracers, varying ammunition types and
stopping power, to supersonic bullet crack and weather conditions.
ARMA II benefits from the 3rd generation Real Virtuality engine
featuring advanced and semi-autonomous AI. Players will compete with
the ultimate next-gen AI: no scripts, no predefined pathways, and no
repetitive gameplay. All units react to actual game situations and use
the open environment to their advantage. Soldiers shout and use hand
gestures based on real world military doctrine, actively seeking and
using cover and also taking advantage of suppressive fire techniques.
The ARMA II system is so complex and effective that the same
simulation technology is used to train real soldiers in numerous
countries around the world.
- Live war: the campaign missions can be experienced in cooperative
mode, or players can join for duty in the massive multiplayer battles
with up to 50 players. Among standard MP modes is Warfare, introduced
in ArmA: Armed Assault, a unique combination of RTS and tactical FPS
which allows players to choose whether to control the combat with
detailed base management or instead to operate guerilla hit-and-run
tactics focusing on attack rather than defense.
- Unlimited Creativity: An intuitive and easy-to-use built in mission
editor, together with powerful modding tools, infinitely extends the
gameplay of ARMA II and moves it far above the standard gaming
experience. More than 200 character models, 81 weapons, 136 vehicles
are ready to be used in an enormous 225 square kilometers sandbox map.
Players can use default models or create completely new models and
mods can be shared with other players all around the world.
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Comments
Thanks.
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Flashpoint/ARMA is just one of the few games, After being an avid gamer since the 80's that really sticks in my head as f@chk yesh good times. Of all the games I've looked forward too, all the shooters I've been excited to install and have lasted me a 24/3 weekend. Nothing makes me remember like the long co-op missions with 15 virtual pals gunning against a less then clever, but ever so accurate AI. I love MOH/COD/HL, but they provide me with a good weekend of play, The online gives me nothing I feel is new.
Sure some people love to just load up and run round firing from the hip... ( I do to!!) But play through the campaign, this will get you to a good ability in play, Then play on a few different servers and find a group you get on with and you'll end up with some fun times if not get yourself addicted..
* say sight-adjustment, weight modelling, resting weapon on surface / deploying weapon, fluid stance, climbing / movement in general, melee combat, supression fx, shell shock etc.
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ArmA is such a great game when you stop treating it as a game.
Sorry no bunny hopping here, no turn a 180 with a flick of the wrist. Cause you know soldiers, can just turn and shoot like that in real life.
For the haters... Go back to your silly little child's games. I think that I hear a battlefield game calling your name, now run along
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http://www.shacknews.com/screenshots.x?gallery=12011&game_id=4636&id=135122#img135124
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